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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 01-05
游戏地址 xO2CgqEb  
www.fgcq996.com !_#2$J*s^D  
那年传奇百区1.76  /DN!"  
2C_/T8  
找到 lua_State 然后调用下面的函数就能实现功能 Hlye:.$  
一个跑单狗注意qq1946913194 J}37 9  
游戏账号密码。fanren9527   qq2293307009 i2(lqhaP  
}KCb5_MDF  
搞完演示完,删除好友跑单 3lD1G~  
.0f6b  
--自动寻路Ex m(?ZNtBQt  
function API_AutoMoveEx(mapX, mapY) -iJ @K  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) "fX9bh^  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) Y<EdFzle  
    local pathPoints = inputProxy:GetPathFindPoints() _vgFcE~E@  
    if pathPoints == nil then z]O,Vqpl?  
        return 0 ~AbTbQ 3  
    end P{_Xg,Z  
    return #pathPoints H_<hZ UB  
end -P7JaH/Q  
r&?i>. Kz8  
--自动寻路 yi$Jk}w  
function API_AutoMove(mapX, mapY) w,v~  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) NM:\T1  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) ZVX!=3VT  
    local pathPoints = inputProxy:GetPathFindPoints() b Q6<R4  
    if pathPoints == nil then @Ap~Wok  
        return 0 =`%"-A  
    end >@wyiBU  
    return #pathPoints XDcA&cM}p  
end {Wp5Ane  
`U[s d*C"  
--停止寻路 8KhE`C9z  
function API_AutoMoveEnd() UOAL7  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) oD>j2 6Q  
end :Mq-4U.e  
! Al?B9KJ  
--自动打怪 3ZEV*=+T5  
function API_AutoFight(isAFK) -^+!:0';  
    if isAFK then > qhoGg  
        if not IsAFKState() then ^wm>\o;  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) )`B n"=  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) 3'D<'S}[  
        end Zr U9oy&!C  
    else I? o)X!  
        if IsAFKState() then F1aI4H<(T  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) s GdlS&08(  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) 2 N$yn  
        end H^N 5yOj/  
    end uw,p\:D&  
end B qA  
N! N>/9  
function IsAFKState() 6 (@U+`  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) {D9m>B3"{  
    return AutoProxy:IsAFKState() }E%#g#  
end e;ej/)no`  
Yf=Puy}q  
--打开自动穿戴 vq&u19iP  
function API_AutoDress() mcB8xE  
--不抢别人归属 ~xSAR;8  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 }u aRS9d  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 bO2s'!x  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) cXY;Tw45  
    ServerOptionsProxy._data["autoDress"] = 1 O)E8'Oe"Q  
    global.ConstantConfig.autousetimes = 0 q!+&|F  
end lE@ V>%b  
)lsR8Hi8  
--强制打开自动挂机拾取 IxQ(g#sj_k  
function API_AutoPick() v Ol<  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) 1ehl=WN  
    local config = ItemConfigProxy.config  edv&!  
    for k, v in pairs(config) do jR[3{ Reo  
        --local res = string.gsub(v.pickset, "0", "1") ]gHi5]\NC  
        v.pickset = v.pickset .. 1 9X-w5$<  
    end .3QX*]{  
end m5/d=k0l  
!QTfQ69Y0  
--获取人物坐标 -lNq.pp3-$  
function API_GetMapXY() E0o?rgfdq  
    return ssr.GetMainPlayerMapPos() a\BV%'Zqg  
end E"l/r4*f@  
ToVi;  
--获取人物状态 71GyMtX   
function API_GetAction() GV"HkE;  
    local player = global.gamePlayerController:GetMainPlayer() &+v!mw >  
    local list = global.playerManager.mPlayersInCurrViewField 5!p of\/a  
    return player:GetAction() WK<:(vu.  
end 2[8C?7_K0?  
;I^+u0ga  
--设置宠物状态 `$5 QTte  
function API_PetSleep(isSleep) l9eCsVQ~V  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) `f~\d.*U  
    if not SummonsProxy:IsAlived() then IW<nfg  
        return false d@?++z  
    end jLZ^EM-  
    if isSleep then wG\ +C'&~  
        SummonsProxy:RequestModeChange(2) Jiv%Opo/|  
    else ZgP~VB0)$  
        SummonsProxy:RequestModeChange(4) j~Cch%%G  
    end 'q_^28rK  
end nGqD{!i<  
#2~-I  
--获取人物数据 i:coNK)4  
function API_GetGamePlayer() XFiP8aX<  
    local player = global.gamePlayerController:GetMainPlayer() F^/1 u  
    local list = global.playerManager.mPlayersInCurrViewField 8 o SNnT  
    local person = {} ipThw p9  
    person["等级"] = player:GetLevel() sOY+ X  
    person["职业"] = player:GetJobID() f=L&>X  
    person["名字"] = player:GetName() bkvm-$/  
    person["金币"] = ssr.GetMoneyCountById(1) ;`f14Fb  
    person["元宝"] = ssr.GetMoneyCountById(2) i6Kcj  
    person["绑金"] = ssr.GetMoneyCountById(3) 6|Qg=4_FHt  
    return person nbECEQ:|B  
end UbnX%2TW  
m@Vz42g~+  
function API_GetGamePlayerLevel() V4.&"0\n#  
    local player = global.gamePlayerController:GetMainPlayer() G'M;]R9EP  
    return player:GetLevel() <V~B8C!)  
end H>qw@JiO!  
,R~{$QUl  
--获取周围怪物 |v6kZ0 B<  
function API_GetMonster() 7`c\~_Df_  
    local list = global.monsterManager.mMonstersInCurrViewField y| 7sh  
    local actors = {} h'tb  
    for k, v in pairs(list) do ,3As Ng  
        local actor = {} FZ0wtS2  
        actor["mID"] = v:GetID() ruKm_j#J  
        actor["mName"] = v:GetName() Q^H8gsv  
        actor["mRace"] = v:GetRace() 5>e#SW  
        actor["mType"] = v:GetType() b-+~D9U <  
        actor["mSubType"] = v:GetSubType() 5S EyAhB  
        actor["mX"] = v:GetMapX() ; m]KKB  
        actor["mY"] = v:GetMapY() %\|9_=9Wn  
        actor["mAction"] = v:GetAction() {%"n[DLps  
        actor["mTypeIndex"] = v:GetTypeIndex() O_kBAC-|R(  
        actor["mAnimationID"] = v:GetAnimationID() fy6<KEea  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ;tZ;C(;<  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] lzE{e6  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] T|%pvTIe  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 1[g -f ,  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] uSl&d  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] T.}wcQf&*  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] 5x=aJl;G  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] y$Rr,]L  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] bl8EzO  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] 8?za&v  
        actor["mColor"] = "0xFFFFFF" C;UqLMrOI  
        if v:GetType() == global.MMO.ACTOR_PLAYER then XjRk1 ~  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL T{"[Ih3Mbl  
            local label_name  = global.MMO.HUD_LABEL_NAME ye-EJDZN  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) ?DwI >< W  
            if hudName then :"~SKJm  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) 5vmc'Om  
            end =1vl-*uYh  
        end _-M27^\vV  
        table.insert(actors, actor); cOq'MDr  
    end 5uidi  
z[0+9 =<Y  
    return actors ) 43\qIu\  
end Bo#,)%80  
&qjc+-r{l  
--遍历周围玩家 w1&\heSQ  
function API_GetPlayer() s<XAH7?0  
    local list = global.playerManager.mPlayersInCurrViewField j v4O  
    local actors = {} J_|LG rt})  
    for k, v in pairs(list) do d5z=fH9  
        local actor = {} ;K$ !c5  
        actor["mID"] = v:GetID() Mxmo}tt  
        actor["mName"] = v:GetName() _&wrA3@/L  
        actor["mRace"] = v:GetRace() %2;Nj; J$  
        actor["mType"] = v:GetType() 2I|`j^  
        actor["mSubType"] = v:GetSubType() X9-WU\?UC  
        actor["mX"] = v:GetMapX() [XKudw%  
        actor["mY"] = v:GetMapY() J\@W+/#dF  
        actor["mAction"] = v:GetAction() ^vHh*Ub  
        actor["mTypeIndex"] = v:GetTypeIndex() yZ:AJNb  
        actor["mAnimationID"] = v:GetAnimationID() @CTSvTt$  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] yd|roG/  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] VL?sfG0  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] 'xP&u<(F  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] z]%c6ty  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] mM$|cge"  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] F{*h~7D-|  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] LJc"T)>$`  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] lM |}K-2  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] #hZ`r5GvTj  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] E-`3}"{  
        actor["mColor"] = "0xFFFFFF" k',#T932x1  
        if v:GetType() == global.MMO.ACTOR_PLAYER then @BmI1  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL $SOFq+-T  
            local label_name  = global.MMO.HUD_LABEL_NAME 3T= ?!|e  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) #aua6V!"  
            if hudName then ]J(BaX4  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) Ct<]('Hm(  
            end Im g$D*BM  
        end s0To^I  
        table.insert(actors, actor); (6crWw{3  
    end cp)BPg  
    return actors !0Mx Bem  
end )yt_i'D}  
~z kzuh  
--遍历周围玩家EX GyZpdp!  
function API_GetPlayerExe() 7@1GSO:Yf  
    local s1 = API_GetPlayer() x##0s5Qn  
    local result = "" nf0] <x2  
    for k, v in pairs(s1) do )Ggv_mc h  
        local s2 = string.format( Mp7X+o/  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," (k^o[HF  
            , v["mID"] o}p^q:T*  
            , v["mName"] _m.w5nJ  
            , v["mRace"] Tfz _h~D  
            , v["Dura"] Bc*FH>E  
            , v["mType"] c<a)Yq f"]  
            , v["mSubType"] QG=K^g  
            , v["mX"] jAcrXB*  
            , v["mY"] T! ww3d  
            , v["mAction"] >\o._?xSA  
            , v["mTypeIndex"] 0sA+5*md M  
            , v["mAnimationID"]) rk-GQ#SKU  
        local s3 = "" EvKzpxCh  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" Ntt*}|:QV<  
        , v["mLv"] W>j@E|m$  
        , v["mJobID"] 2;w`W58  
        , v["mHP"] M-8 `zA2  
        , v["mHPMax"] N`HiNb [  
        , v["mMP"] ~Jh1$O,9o  
        , v["mMPMax"] Q@ Ze+IhK`  
        , v["mOwnerID"] /U 3Uuk:  
        , v["mOwnerName"] +WjX@rSq[  
        , v["mGuildName"] |[Rlg`TQ;*  
        , v["mColor"]) b]b+PK*h  
        result = result .. s2 .. s3 .. "\r\n" 2 oo/KndU  
    end B2,c_[UZ.  
    return result  &<LBz|  
end N XCvS0/h  
%6W%-`  
--遍历周围指定NPC g.*DlD%%  
function API_GetNpcIdByName(npcName) ]SmN}Iq1  
    local npcVec = global.npcManager:FindNpcInCurrViewField() 3c=>;g  
    local npc = {} 7|PB6h3  
    for k, v in pairs(npcVec) do +^DDWVp  
        local npcs = {} >/4N:=.h  
        npc[v["mID"]] = v["mName"] p/U{*i ]t  
    end ]5r@`%9  
    for key, value in pairs(npc) do ,rS?^"h9  
        local sPos, ePos = string.find(value, npcName) NZ"nG<;5  
        if sPos then \2^o,1r/  
            return key !<3!ORFO  
        end #\8"d  
    end )*XD"-9  
    return nil EeR}34  
end "WzKJwFr  
jVPX] 8  
--NPC名称打开NPC WDi2m"  
function API_NpcTalk(npcName) FyQr$;r  
    local npcid = API_GetNpcIdByName(npcName) _CMNmmp`e  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) U,K=(I7OBX  
    NPCProxy:RequestTalk(npcid) a*&(cn  
end kMx)G]  
I.[Lv7U-  
--NPCID打开NPC ALQ-aXJ  
function API_NpcTalkEx(npcid) 4a=QTq0p  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) [DZ |Ltv  
    NPCProxy:RequestTalk(npcid) s1]m^,  
end 5P{[8PZxbV  
1,(WS F  
function API_GetNpcTalkData() klR\7+lK  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) \(MI DCZ@-  
    local talkData = NPCProxy:GetCurrentNPCTalkData() 63i&<  
    return talkData 8'"=y}]H~  
end TM5 Y(Q*  
TwsI8X  
function API_GetAllLink() );zLgNx,  
    local talkData = API_GetNpcTalkData() 5eiKMKW[  
! nsx!M  
    local acts = {} LS$zA>:  
    local kv = {} \U3v5|Q  
$XI.`L *g  
    for line in talkData.content:gmatch("(text=.->)") do .I?~R:(Ig  
        if string.find(line, "@") then e%lxRN"b  
            local key = line:match("text=(.-)|") ;0U*N& f  
/i~x.i3  
            local value = line:match("(@.-)>") k1.%ZZMM  
            kv[key] = value 4.p:$/G TS  
        end uBl&{$<  
    end pm=m~  
,{;*b v  
    for result in talkData.content:gmatch("(@.-)>") do @^R l{p  
        table.insert(acts, result) *M)M!jTv  
    end ?rjB9AC_;t  
    local sendData = { J5(^VKj  
        UserID = talkData.npcID, iu?gZVyka  
        index  = talkData.index, osl\j]U8  
        --Act    = "@blbumj",  &1Cs'  
        --commonInput = jsonData.commonInput, U:z5`z!  
        --inputID= jsonData.inputID, %!r.) Wx|2  
    } wn;)La  
    return acts, kv, sendData d_Jj&:"l  
end %Z p|1J'"  
dVUe!S`  
--按索引号点击按 tpb lm|sW  
function API_ClickLinkByIndex(index) 'b0r?A~c=  
    acts, kv, sendData = API_GetAllLink() f Tso[r:F.  
    sendData["Act"] = acts[index + 2] 7 =D,D+f  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) qW`?,N)r  
    NPCProxy:ExecuteWithJsonData(sendData) >(-A"jf  
end p|(SR~;6  
/K h,  
--按索购买引号点击按 nEUUD3a  
function API_ClickBuyLinkByIndex(index) VEpcCK  
    acts, kv, sendData = API_GetAllLink() pztfm'  
    sendData["Act"] = acts[index] 4l7 Ny\J  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) I(Z\$  
    NPCProxy:ExecuteWithJsonData(sendData) I tb_ H  
end q^:VF()d_z  
RRXp9{x`  
--按名称点击按 @mJ~?d95v  
function API_ClickLinkByName(linkName) ; NH^+h  
    acts, kv, sendData = API_GetAllLink() Af\  
    sendData["Act"] = kv[linkName] 9;'#,b*(  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) '$c9S [  
    NPCProxy:ExecuteWithJsonData(sendData) r6nnRN/S=  
end hbg$u$1`,  
/z_]7]  
--出售物品 v$D U q+  
function API_Sell(npcName,itemsName) KIcIYCBz  
    local npcId=API_GetNpcIdByName(npcName) #N"u 0  
    local bagData=ssr.getBagData() b8_F2  
    for k,v in pairs(bagData) do jo^c> ur  
        if string.find(itemsName,v.Name) then r^a:s]  
            --if #v["Values"]<2 then               1yZA_x15:  
                local Name = v.Name *`rfD*  
                local MakeIndex = v.MakeIndex t>AOF\  
                local networkCtl = global.networkCtl <:Mz2Rg  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) @({=~ W^  
            --end @TQ/Z$y  
        end d]Y;rqjue  
    end   %ioVNbrR7  
end #%2d;V  
--全部卖 *FktI\tS  
function API_SellAll(npcName) -pIz-*  
    local npcId=API_GetNpcIdByName(npcName) >[Wjzg  
    local bagData=ssr.getBagData() Gx8!AmeX  
    for k,v in pairs(bagData) do y|)VNnWM  
        --if #v["Values"]<2 then               Q`W2\Kod]  
            local Name = v.Name b*.aaOb  
            local MakeIndex = v.MakeIndex araXE~Ac  
            local networkCtl = global.networkCtl 33EF/k3vW  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) bU}v@Uk  
        --end +ZwoA_k{  
    end !:m.-TE  
end 6Iqy"MQuq  
0ki- /{;  
q" f65d4c  
--NPC购买 8>t,n,k  
function API_Buy(npcName,itemName,count) p#{y9s4h  
    --进入子菜单 @ ?M\[qeF@  
    local sendData = v7SYWO#  
    { ; Y[D#Ja-  
        UserID = API_GetNpcIdByName(npcName), #G.eiqh$a  
        Name = itemName, p<{P#?4 g  
    } OxYAM,F  
    SendTableToServer(1015, sendData) ol*,&C:{  
    local function ToBuy() -iS^VzI|I  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) W;yc)JB   
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           bD0l^?Hu!  
        for i=1,count do *!ng)3#  
            if i>#list then D*Zj oU  
                break jLVG=rOn  
            end       v\5O\ I ^  
            sendData.MakeIndex= list[#list-i].MakeIndex v UVFW'-  
            SendTableToServer(1014, sendData)  [#C6K '  
        end L2,2Sn*4i  
        API_CloseNpcTalk() `!/[9Y#Hp  
    end mf3,V|>[\  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) uE41"?GS  
end ]c~yMA+]FZ  
4U\}"Mk  
L7Hv)  
function 打开子项(item) M2|!,2  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) y$\tqQ  
    if item.SubMenu == 1 then 9-/q-,  
        NPCProxy:RequestNpcStoreItemList(item) "qNFDr(WM  
    end K<wFr-z  
end Ga5*tWj  
OemY'M? ZQ  
function 子项购买(count) 5, ,~k=  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList |67Jw2  
    for i = 1, count do L?j0t*do  
        if i > #list then break end CYLab5A  
        NPCProxy:RequestNpcStoreBuy(list) Q{|%kU"  
    end jkx>o?s)z  
end b9RHsr]V  
X2@Ef2EkM  
--登录角色 YD'gyP4  
Cd_@<  
function API_LoginRole(index) h/t;ZLUAZP  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) \^*:1=|7u]  
    LoginProxy:SetSelectedRoleByIndex(index) } Xo#/9  
    LoginProxy:RequestEnterGame() hN M8H  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) A{ ~D_q  
end B`Z3e%g#  
[M[<'+^*  
--登录 $C;i}q#  
function API_Login(name, password) JI[8n$pr]  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) j*<J&/luYZ  
    local data = {} [j-?)  
    data.type = 1 !:!(=(4$P  
    data.username = name /iFn =pk1?  
    data.password = password 'RV96lX<  
    AuthProxy:RequestLogin(data) Ku l<Q<  
end Vo@7G@7K(  
]JjS$VMauX  
--开门 x[)-h/&Fh  
function API_EnterRoom(x, y) K2zln_W  
    local qq = ssr.GetCurMapData() PPB/-F]rr  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) |@iM(MM[?  
    local function callback() oI{.{]  
        ssr.AutoMoveBegin(x, y, qq.mapID) M5ZH 6X@5  
    end a]u.Uqyx2w  
    SL:ScheduleOnce(callback, 0.5) iHG VR  
end 7K\v=  
N:)x67,  
--多开 "00j]e.  
function API_PcOpen() GIM/T4!)  
    LuaBridgeCtl:Inst():CheckClientCount(2) 22ON=NN  
end 7]vmtlL  
C P}fxDW  
--盒子显示 e'.BTt58Y  
function API_hezi() iz#R)EB/g  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 qU !dg  
end ;[}OZt  
miaH,hm  
--遍历背包物品 zsXgpnlHT  
function API_GetCurBagData() 4{YA['  
    local s1 = ssr.getCurBagData() X$>F78e*  
    local result = "" <=">2W P{  
    for k, v in pairs(s1) do b!]O]dk#  
        local s1 = string.format( ]ub"OsXC  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" oZiW4z*Wh  
            , v["OverLap"] yMz#e0k  
            , v["DuraMax"] BA c+T  
            , v["Where"] ]&%KU)i?  
            , v["Dura"] TRGpE9i  
            , v["Name"] ChTq!W  
            , v["Shape"] HLW_Y|QaFo  
            , v["MakeIndex"] o~~;I  
            , v["Weight"] MW 7~=T  
            , v["StdMode"] ._G ,uP$  
            , v["Index"]) jg710.v:  
        local ss = "" ; BN81;  
        if #v["Values"] > 1 then {s mk<NL  
            for x, y in pairs(v["Values"]) do ojy^ A  
                if y["Value"] > 0 then fEZuv?@  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" +c))fPuV  
                    , y["Value"] 1?Y>X z  
                    , y["Id"]) ~#sD2b` 0  
                    ss = ss .. Values >[;W ~*  
                end $pES>>P  
            end \#HW.5  
        end +& B?f  
        result = result .. s1 .. "," .. ss .. "\r\n" 2T& MVl!%  
    end 2R&\qZ<  
    return result CM_hN>%w[  
end qLmzA@Cv  
uvbVb"\"Yk  
--获取背包是否满 8gP1]xD  
function API_GetBagFull() mH$tG $  
    return ssr.IsBagToFull(isTips) '5BD%#[  
end (SyD)G\rj  
F0<)8{s  
--获取背包百分比 y|6n:<o  
function API_GetBagEx() _"1RidhH  
    HW = ssr.GetMetaValueByKey("BW") V'&;r'#O  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") a<<4gXx  
    ELL = HW / MAXHW * 100 -Q n-w 3~&  
    return math.ceil(ELL) 4/b.;$  
end kkq1:\pZ]a  
Kyh>O)"G^%  
--获取背包是否满 61S;M8tNv  
function API_GetBagFull() SY +0~5E  
    return ssr.IsBagToFull(isTips) OT 0c5x  
end 5skN'*oG  
EB[T 5{  
--读取地图ID ]Lub.r  
function API_GetMapID() duG3-E  
    local tt = ssr.GetCurMapData() "U}kp#)  
    return tt.mapID <N vw*yA  
end ^X96yj'?  
<l<O2l  
--读取地图名称 qdix@ @  
function API_GetMapName() Te-p0x?G.  
    local tt = ssr.GetCurMapData() u"HGT=Nl  
    return tt.mapName |{N{VK  
end L BbST!  
hTtn /j  
--获取背包最大数 6$R9Y.s>Z  
function API_GetMaxBag() e=0]8l>\V  
    return ssr.GetMaxBag() zKd@Ab  
end ;ek*2Lh  
PFJ$Ia|  
--使用物品 KW .4 9  
function API_UseItem(itemName) 3+6Ed;P  
    local items = ssr.getQuickUseData() (Mk7"FC7  
    local item = ssr.getCurBagData() V'i-pn2gyu  
    for k, v in pairs(items) do '0HOL)cIz  
        if v.Name == itemName then $,}jz.R@  
            ssr.UseItemByIndex(v.Index) 'zI(OnIS  
        end !/}3/iU  
    end 7 9t E  
u_k[< &$  
    for k, v in pairs(item) do "W7|Xp  
        if v.Name == itemName then WQ9e ~D"  
            ssr.UseItemByIndex(v.Index) Y*NzY*V\  
        end 8gS7$ EH'  
    end 8F uxN2  
end }^&S^N 7  
?@'&<o0p#  
--获取金币数量 Pu3oQDldV  
function API_GetMoney(Index) MNu0t\`p4  
    return ssr.GetMoneyCountById(Index) Zonjk%tC  
end 8qyEHUN2q  
g6,DBkv2  
function API_MergeTables(t1, t2) |n 26[=\B  
    local merged = {} Wlc&QOfF  
    for key, value in pairs(t1) do oai=1vt@  
        merged[key] = value IbI0".o  
    end ["3dr@T9Z  
    for key, value in pairs(t2) do {srP3ll P  
        merged[key] = value j .q}OK  
    end CYaN;HV@_  
    return merged ok\-IU?  
end ]}v]j`9m%  
"/'3I/}  
u}5CzV`  
--获取物品数量 pkn^K+<n,  
function API_GetItemCount(itemName,isBind) /7 UvV60  
    local items=ssr.getQuickUseData() U ]<l-~|  
    local bagData=ssr.getBagData() ` g]  
    items=API_MergeTables(items,bagData) Lk(ESV;r  
    local bind=isBind or false dbby.%  
    local count=0 T-] {gc  
    for k,v in pairs(items) do QC+ Z6WS;  
        if bind then L2XhrLK.|  
            --绑定 E=8'!  
            if v.Name==itemName and v.Bind~=nil then 1&MCS%UTL  
                count=count+ v.OverLap uVEJV |^/  
            end }-oba _  
        else 3x[C pg ,  
            --不绑定 GL n M1  
            if v.Name==itemName and v.Bind==nil then +bznKy!  
                count=count+ v.OverLap Y ^+x<  
            end K0gQr.J53  
        end 0-Mzb{n5  
    end G8av5zR  
    return count Jq/itsg  
end 2^o7 ^S  
--读取人物坐标 d>p' A_  
%,@pV%2  
'7?Y+R@|L  
0ID9=:J  
function API_GetMapXY() yT7$6x  
    local aa = ssr.GetMainPlayerMapPos() :H]d1  
    local aa = string.format("x=%s,y=%s" 0/GBs~P  
    , aa.x PeJ#9hI~rQ  
    , aa.y) mUg :<.^  
    return aa r9ulTv }X  
end J p?XV<3Z  
.iy4 (P4  
-- 获取角色是否活着 yNI0 Do 2  
function API_IsRoleAlive() 9#z$GO|<  
    return ssr.IsRoleAlive() `Z;Z ^c  
end `]KX`xGK  
c1Ks{%iA  
--读取聊天信息 h3@tZL#g  
function API_ChatMsg()  X)3(.L  
    local function listcb(msg) wKM9fs  
        --table &ksuk9M  
        ChatTable = msg Blxa0&3  
    end MJGT|u8O&  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) ,U\ s89  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then d,^O[9UWo  
        local ChatT = string.format( 23?u_?+4i  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" Tx.N#,T|  
            , ChatTable.SendName O(-p md,  
            , ChatTable.SendId IhNX~Jg'^  
            , ChatTable.ChannelId So 1TH%  
            , ChatTable.mt B7f<XBU6>  
            , ChatTable.SendTime \GL] I.  
            , ChatTable.Msg) roQI;gq^  
        return ChatT W![K#r5T  
    end LzU'6ah';5  
end ,`H weIq(  
1$0Kvvg[  
function API_ChatMaa() gy.UTAs N  
    return ssr.GetMaxBag() GQbr}xX. #  
end CP7Fe{P  
[D~]  
--修理装备 j}uL  
function API_CopyTable(original) cr!8Tp;2A  
    local copy = {} Ih.+-!w  
    for key, value in pairs(original) do y RxrfAdS  
        if type(value) == "table" then Vgj#-7bdyi  
            copy[key] = API_CopyTable(value) B'yjMY![  
        else 6m_mma_,&  
            copy[key] = value aF 2vgE\  
        end  R0Vt_7  
    end Eg)24C R 4  
    return copy MqZ"Js  
end Ph=NH8   
修衣服 = "0,4" --衣服,头盔 YZf{."Opj[  
修武器 = "1" vqeH<$WHvy  
修项链 = "3" .)tv'V/  
修手镯 = "5,6" "KIY+7@S}  
修戒指 = "7,8" --左戒指 右戒指 .aNh>`OT'  
function API_Repair(npcName, itemPos) :M"+  
    local npcId = API_GetNpcIdByName(npcName) p7|I>8ur.  
    local tempData = ssr.getEquipData() hL3up]pZ  
    local tobeRepair = {} @ [;'b$T$  
    for k, v in pairs(tempData) do 9)VAEyv  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then C!+D]7\j  
            local tmp = { $ \u\ 4 n  
                Name = v.Name, #|sE]\bsH  
                MakeIndex = v.MakeIndex, G J%^hr`P  
                Where = v.Where 3;v)f":[  
            } hQ|mow@Zmz  
            table.insert(tobeRepair, tmp) m \)B=H!bz  
            ssr.TakeOffEquipRequest(v) _mqU:?Q5  
        end %tVU Rj  
    end FDl/7P`b(  
    --脱完 开始修理 @6 "MhF  
    for k, v in pairs(tobeRepair) do HUx`RX0>  
        local Name = v.Name 1X)# iY  
        local MakeIndex = v.MakeIndex 1?.CXq K  
        local networkCtl = global.networkCtl _x.2&S89  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) *HD(\;i-$  
    end `Q*`\-8J  
    --开始穿 xQ"uC!Gu4  
    local function ToDress() !gkr?yhE  
        for k, v in pairs(tobeRepair) do b\"F6TF:  
            ssr.TakeOnEquipRequest(v, v["Where"]) M+&~sX*a  
        end x:)H Ii q/  
    end O!"K'Bm  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) *F( qg%1+  
    API_CloseNpcTalk() +ay C 0  
end Ir JSU_  
D|zuj]  
;{I9S'  
y[i}iT/~  
药店={0} s&E,$|80  
首饰店={19,20,21,22,23,24,26} ]H/,Q6Q  
衣服店={10,11,15,16,27,28,62,64} pb97S^K[  
武器店={5,6} -- %XkO  
杂货店={3,25,2,30,31} *y4g\#o.  
铁匠铺={43} QP'sS*saJ  
书店={4} ;T^s&/>E  
--检测背包是否有指定类型物品 #m U\8M,  
function API_IsNeedToStore(StdModes) !}6'vq  
    local function IsNeed(StdMode) 7]rIq\bM  
        local bagData=ssr.getBagData() 3 P0z$jh"H  
        for k,v in pairs(bagData) do &oG>Rqkm  
            if v.StdMode==StdMode then Qf_N,Bq{a  
                return true WXxnOLJr  
            end "bej#'M#  
        end KiXfR\S~C  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) bD,21,*z  
        local equip = EquipProxy:GetEquipData() T t~4'{Bc  
        for k,v in pairs(equip) do c^w ^'<  
            if v.StdMode==StdMode then VrW]|jIu*  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then }uDpf0;^  
                    return true FsqH:I4O  
                end |cC3L09  
            end j& 7>ph  
        end x@Gg fH<l  
        return false OmB M)g  
    end sK%b16#  
t`6]eRR  
    for k,v in pairs(StdModes) do % f;v$rsZ  
        if IsNeed(v) then gxO~44"  
            return true 5mAb9F8@  
        end N_g=,E=U%  
    end X uP%/\  
    return false tpS gbGzp  
end 7FH-l(W  
!mK()#6  
3rRIrrYO  
--范围内怪物个数  bool型返回distance P.Tnq  
function API_范围内怪物个数(distance, count) h?TIxo:6/  
    local proxyUtils   = requireProxy("proxyUtils") jga; q  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() a?W5~?\9  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) #f(a,,Uu'  
end .M:&Aj)x16  
--关闭NPC框 S5JM t;O  
function API_CloseNpcTalk() zYM2`(Z 5B  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close)  8~T}BC  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) pBAAwHD  
end ;.jj>1=Tnl  
--无怪随机 f_ MK4  
function API_无怪随机() 6?,qysm06  
    local list = global.monsterManager.mMonstersInCurrViewField ll5;09  
    local actors = {} #btz94/~O  
    for k, v in pairs(list) do rTR$\ [C  
        local actor = {} Cj#wY   
        actor["mID"] = v:GetID() V n_&q6Pa  
        table.insert(actors, actor); ;\th.!'rn  
    end w#1BHx  
    if #actors < 1 then uVgA <*0  
        API_UseItem("随机传送石") e^*&&  
        local aa = API_GetItemCount(1078) NzZ(N z5  
        if aa < 1 then CY?J$sN  
            ssr.BuyStoreItemsById(2, 1) 3fLdceT  
        end iU+SXsXLR4  
    end { 5r]G  
    return #actors |gV~U~A]  
end PZ/ tkw  
^X_ ;ZLg.  
--API_周围怪物数量 1R_@C.I  
function API_周围怪物数量() qVU<jt  
    local list = global.monsterManager.mMonstersInCurrViewField 3z0Bg  
    local actors = {} Dh^l :q+c  
    for k, v in pairs(list) do ;jxX/c  
        local actor = {} % rB,Gl:)g  
        actor["mID"] = v:GetID() FTUfJIVN(  
        table.insert(actors, actor); `0ZH=*P  
    end \X %#-y  
    return #actors G>pedE\  
end 3q4VH q  
DvhF CA}z  
--API_周围人物数量  参数是 白名单 0VvY(j:hp  
function API_视野内敌人(Name, lv) to13&#o  
    local list = global.playerManager.mPlayersInCurrViewField G9x l-ag+z  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() MY{Kq;FvRP  
    local actors = {} <]?71{7X  
    local names = myName .. "," .. Name HCr}| DxyK  
    for k, v in pairs(list) do \@PMj"p|:  
        local actor = {} ty!DMg#  
        actor["mID"] = v:GetID() `/1rZ#  
        actor["mName"] = v:GetName() Q=!QCDO(  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] Jb{g{a/  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() P [aE3Felk  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then t[k ['<G  
            table.insert(actors, actor); J4]"@0?6  
        end >W+,(kAS  
    end pKXSJ"Xo  
    return #actors hcU^!mp  
end kPOk.F%)  
>? o5AdZ  
7Vf XE/  
--自动捡 MZV bOcSAd  
API_NoBodyPickEnable=true {31X  
;|T|*0vY[  
--捡取物品白名单 x=0Ak'1M  
API_MyPlayerNames = "我不是药神," 1f3g5y'z5  
s]yZ<uA  
--全图捡 _&(Wz0  
API_MapPickEnable = true &2:WezDF  
--自动存 bLl ?!G.  
API_InStoreEnable=false PU ea`rE?R  
API_InStoreItems="" &T-:`(  
--自动扔 (M;d*gN r  
API_ItemDropEnable=false $ ^)g,  
--自动用 =?L16mu1&  
API_ItemKeepCountEnable=true )j]f ]8  
--自动领取 HziQ%QR  
API_GetMailItemEnable=false YeJTB}  
--自动买回城石 >WO;q  
API_BuyStoneEnable=false qKXg'1#E)  
API_RecoveryItemMaxMoney=1000000 [*K9V/  
--地图 %dw0\:P? Q  
API_PreMapName="盟重省"  l  
--开关 NjS<DzKhK  
API_TimerEnable=true /  !h<+  
4Tuh]5  
API_TimerEnable1s=true Q~^v=ye  
API_TimerEnable10s=true CWZv/>,%  
--1S定时器 D0\*WK$  
function API_AutoSchedule1s() % >nAPO+e  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then + d>2'  
        --自己设置的自动捡 `0s3to% 7  
        --API_PickItems()  Dt5AG  
        --系统自动捡 %eF=;q  
        if API_NoBodyPickEnable then c9gm%  
            if API_IsInCurrViewField(API_MyPlayerNames) then Lniz>gSc  
                API_OpenGroupPick(false) p8]XNe  
                --release_print("来人,关自动捡") T#E,^|WEk  
                --API_RunAway() --逃跑 S]E|a@kD3  
                --API_UseItem3Second("回城石") R(> oyxA[F  
            else ,X| >d  
                API_OpenGroupPick(true) Hv"qRuQ?[  
                API_PickItems() XR=ebl  
                --release_print("无人,开自动捡") %N\45nYU:  
            end xxGQXW  
        end m k~F@  
    end [C ezz5  
end /"!ck2d&1  
--10s定时器 ko!]vHB9`  
function API_AutoSchedule10s() 7F]oK0l_  
    if GET_GAME_STATE()=="world" and API_TimerEnable then /5 KY6XxR  
        --自动扔 c~M'O26bW  
        if API_ItemDropEnable then Y}}1]}VIK  
            API_DropItemKeep("回城卷",2) {niV63$m  
        end *` -  
9R+ qw  
        --自动组队 (CAV Oed  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then =f=>buD  
        API_InviteJoinTeam() 4D.h~X4  
        API_TeamApplyUpdate() --允许所有邀请 (<`> B  
    end % T$!I(L&  
1jK2* y  
        --自动用消耗品 , Sf:R4=  
        if API_ItemKeepCountEnable then 4M$"0}O;[h  
            if API_GetItemCount("强效金创药") > 1 then N#OO{`":Z`  
                API_UseItem("强效金创药") cor!Sa>  
            end  &mJm'Ks  
            if API_GetItemCount("强效魔法药") > 1 then ;[C_ho  
                API_UseItem("强效魔法药") {Y+e|B0  
            end _B&;z $  
            if API_GetItemCount("太阳水") > 1 then }!kvoV)]1  
                API_UseItem("太阳水") Yg!fEopLb  
            end x;JC{d#  
            if API_GetItemCount("魔法药(中量)") > 7 then \J~@r1  
                API_UseItem("魔法药(中量)") o|KmKC n>  
            end AGlFbc(L  
            if API_GetItemCount("魔法药(中量)") < 1 then [*vR&4mk  
                API_UseItem("魔法药(中)包") M&(0n?R"R  
            end  ^AwDZX  
            if API_GetItemCount("金创药(中量)") > 1 then 9D5v0Qi  
                API_UseItem("金创药(中量)") 9-Qu5L~  
            end H8Ra!FW@  
            if API_GetItemCount("护身符(大)") < 1 then &)V uh=  
                API_UseItem("回城卷") >.g T9  
            end TY+Rol;!  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then uMFV^&ZF  
                API_UseItem("回城卷") 9j5k=IXg#a  
            end bT:;^eG"  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then :y~l?0b&8  
                API_UseItem("回城卷") WD8F]+2O\  
            end 1N.weey}W  
        end Re;[S[D7  
Zh:@A Fz:R  
        if API_GetMailItemEnable then V'N]u (^  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) 6 #jpA.;  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) d ~CZ9h  
        end  N,ihQB5  
    end ?Ql<s8  
end uw&p)  
`g'9)Xf4KT  
--定时器 b 9 l%5a  
function API_TimerStart() ?D@WXE0a  
    --1S定时开关 F PAj}as  
    if API_AutoScheduleID1s == nil then bmRp)CYd  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) J.,7d ,  
    else GZiN&}5e  
        ssr.UnSchedule(API_AutoScheduleID1s) l5Q-M{w0x  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) d-UQc2r  
    end U7xQ 5lph  
    --10S定时开关 ;3O=lo:$~  
    if API_AutoScheduleID10s == nil then $=!_ !tr  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) #"JtH"pF  
    else ibuoq X `  
        ssr.UnSchedule(API_AutoScheduleID10s) [@/x  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) H3 |x  
    end .Nd_p{   
end |/RZGC4  
function API_IsInCurrViewField(names, level) )K 0rPnYV  
    local lv = level or 0 {@67'jL  
    local nameList = names or "" /n1H; ~f]  
    local list = global.playerManager.mPlayersInCurrViewField ?Hf8<C}3  
    local actors = {} ESY\!X:|  
    for k, v in pairs(list) do Tml>>O  
        local actor = {} eBl B0P  
        actor["mID"] = v:GetID() 2$> <rB  
        actor["mName"] = v:GetName() 8Dc'"3+6  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] n xx&aq(._  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then ^' b[#DG>F  
            table.insert(actors, actor); 'CjcFP  
        end Z2{G{]EV(  
    end /80RO:'7  
    if #actors > 0 then )WF*fcx{  
        return true )cRP6 =  
    else UNescZ  
        return false k 3 oR:  
    end \yo)oIi[p  
end `yua?n  
:8Ql (I  
--打开组捡 ,uhOf! |  
function API_OpenGroupPick(isOpen) D]5cijO6  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) ,a@jg&Mb]  
    local count = 0 -* piC(  
    for key, value in pairs(GameSettingProxy._pickConfig) do 5cSqo{|En  
        count = count + 1 vt2A/9_Z%  
    end v?#W/].C+  
    local function SetGroup(pickgroup) Pu0O6@Rg  
        for i = 1, count do G+W0X  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) /-C6I:  
        end uU`Mq8) R  
    end b~EA&dc  
    if isOpen then sy+tLDMd  
        local pickgroup = { 1, 1, 1 } A:Kit_A  
        SetGroup(pickgroup) af;~<o a  
    else 8s<t* pI2  
        local pickgroup = { 1, 1, 0 }  5wy3C  
        SetGroup(pickgroup) y/6%'56uF  
    end s% (|z  
end r| 0wIpi6Q  
b#{[Pk,w9  
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