轩辕传奇最新数据,仅供研究 b)
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 Lk,q~
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call 4tLdqs
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call V&:x+swt
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 G&^8)S@1
//#define CallEscRole 0xE0A0A0 //角色小退call j;@a~bks6z
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID TS9<uRO0
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call u1
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//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call 3=sBe HL
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 ZAn @NA=
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call g^+p7G
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND SR?mSpq5
{ 2I_ yUt-
BYTE OpenTalStruct[0x80] = { 0 }; trwQ@
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memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); 2}
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memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); XdCP!iq*8
try \^"Vqx
{ :cWU,V
__asm <hCO-r#
{ Vf pT5W<
PUSHAD c86KDEF
push nData 6CHb\k
push nID 6_KvS
lea eax, OpenTalStruct `i
cs2po
push eax g]: [^p
mov eax, CallRequestTeamJoin 0j(U &
call eax 6R<+_e+v
add esp, 0xC xH:L6K/c
POPAD (JlPe)Q5
} /Q(boY{
} AaA!U!B
catch (...){} :Q=y'<
delete &OpenTalStruct[0x80]; ub~ t
}
} s=(q#Z