轩辕传奇最新数据,仅供研究 bnzIDsw!Q
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 gt \O
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call !+o`,K TYp
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call N+nv#]{
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 eeM$c`Y<
//#define CallEscRole 0xE0A0A0 //角色小退call nhImO@Q:
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID wSPwa,)7s
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call Of gmJ(%
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call <FofRFa
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//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 ;N?raz2mEi
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call :k/Z|
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 Va-.
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND E'^$~h$
{ pPH"6
BYTE OpenTalStruct[0x80] = { 0 }; *|*6q
/
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); \$Q?
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); J
#) %{k_
try {oVoN>gp
{ @Wl2E.)K;
__asm o |"iW" +
{ hi0-S
w
PUSHAD CFW#+U#U
push nData /r?EY
&9G
push nID q/eo
d
lea eax, OpenTalStruct qA>C<NL
push eax d>gN3}tT
mov eax, CallRequestTeamJoin L|y9T{s
call eax c[zGWF#1>
add esp, 0xC
%G>
POPAD aB ^`3J
} N_o|2
} bH`r=@.:cu
catch (...){} ?Zh,W(7W
delete &OpenTalStruct[0x80]; \J-}Dp\0b
} p%#=OtkC