轩辕传奇最新数据,仅供研究 @~!wDDS
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 zO ).T
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//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call nD`w/0hT<
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call xv(9IEjt0
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 A OISs4
//#define CallEscRole 0xE0A0A0 //角色小退call Jk7|{W\OA
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID bdC8zDD
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call T
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//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call IsZHelg
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 [|(N_[E|6
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call Xejo_SV&?
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 Z4S!NDMm~
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void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND &PYK8}pBk3
{ lQ" p !
BYTE OpenTalStruct[0x80] = { 0 }; ts\5uiB<%
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); *K|W
/'_&
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); }1Gv)l7
try K{|p~B
{ kYG/@7f/
__asm 3RY
pJAH
{ f&BY/ n,
PUSHAD YH vLGc%
push nData #_6I w`0
push nID $
8UUzk
lea eax, OpenTalStruct &O9 |#YUq
push eax CE#gfP
mov eax, CallRequestTeamJoin /fZeWU0W
call eax N/%WsQp
add esp, 0xC iBF|&h(\
POPAD O_wEcJPE
} _ba>19csq%
} "D63I|O)
catch (...){} $ M`hh{ -
delete &OpenTalStruct[0x80]; sf)EMh3Z
} WY?[,_4U