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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 01-05
游戏地址 cPNc$^Y  
www.fgcq996.com >20 dK  
那年传奇百区1.76 J:glJ'4E  
-Z$u[L [c  
找到 lua_State 然后调用下面的函数就能实现功能 6{HCF-cQd  
一个跑单狗注意qq1946913194 ybE 2N  
游戏账号密码。fanren9527   qq2293307009 W Eif&<Y  
T!KwRxJ23  
搞完演示完,删除好友跑单 CCe>*tdf  
">z3i`#C'  
--自动寻路Ex ZDbe]9#Xh  
function API_AutoMoveEx(mapX, mapY) @ |c])  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) ChG7>4:\  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) _7<{+Zzm  
    local pathPoints = inputProxy:GetPathFindPoints() o#,^7ln  
    if pathPoints == nil then SnmUh~`L~  
        return 0 8Ejb/W_  
    end ~r5S{&  
    return #pathPoints II}M|qHaK  
end U WvVYdy7  
@e GBF Ns  
--自动寻路 ,Q7;(&x~  
function API_AutoMove(mapX, mapY) #Ir?v  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) Dz6xx?  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) DI{*E  
    local pathPoints = inputProxy:GetPathFindPoints() 9"]#.A^Q*  
    if pathPoints == nil then n@p@ @  
        return 0 +)"Rv%.  
    end @|vH5P i  
    return #pathPoints zZ8*a\  
end qrlC U4  
, i5_4  
--停止寻路 +K`A2&F9  
function API_AutoMoveEnd()  |50sGJE(  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) ")STB8kQ  
end u/u(Z&  
Nb`qM]&  
--自动打怪 ngl +`|u  
function API_AutoFight(isAFK) ` z0q:ME  
    if isAFK then Pa{  
        if not IsAFKState() then Y -a   
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) 0>N6.itOz  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) y]fI7nu&  
        end >9dD7FH  
    else x~!|F5JbM  
        if IsAFKState() then Pp tuXq%U  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) KddCR&  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) KaNs>[a8  
        end P8,Ps+  
    end CC`_e^~y=F  
end *b. >  
BA]$Fi.Mw  
function IsAFKState() I1U2wD  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) lFyDH{!  
    return AutoProxy:IsAFKState() i9DD)Y<  
end \H@1VgmR;  
-9i7Ja  
--打开自动穿戴 ?!U[~Gq  
function API_AutoDress() @5S'5)4pB  
--不抢别人归属 tO3R&"{  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 <]M. K3>  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 V^5d5Ao  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) K%? g6j  
    ServerOptionsProxy._data["autoDress"] = 1 jRS{7rx%MH  
    global.ConstantConfig.autousetimes = 0 p/HDG ^T:u  
end 2H)4}5H  
E>|X'I?r^  
--强制打开自动挂机拾取 rQVX^  
function API_AutoPick() wgS,U }/i  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) Ww2@!ng  
    local config = ItemConfigProxy.config Q,&Li+u|  
    for k, v in pairs(config) do Z)#UCoK!c  
        --local res = string.gsub(v.pickset, "0", "1") gVOAB-nw  
        v.pickset = v.pickset .. 1 1*TbgxS~W  
    end F+V!p4G  
end r[a7">n  
.+/d08]  
--获取人物坐标 YOD.y!.zq7  
function API_GetMapXY() xf]K  
    return ssr.GetMainPlayerMapPos() Y"GNJtsL"  
end F^ 75y?  
a4__1N^Qj  
--获取人物状态 rR> X<  
function API_GetAction() 'j6O2=1  
    local player = global.gamePlayerController:GetMainPlayer() IT_I.5*A2  
    local list = global.playerManager.mPlayersInCurrViewField 2M-[x"\1/  
    return player:GetAction() ,KW Q 6  
end lb-1z]YwQ  
@owneSD qN  
--设置宠物状态 -Lh7!d  
function API_PetSleep(isSleep) "%gsGtS  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) vt| R)[,  
    if not SummonsProxy:IsAlived() then l4oyF|oJTH  
        return false |1~n<=`Z  
    end MIrx,d  
    if isSleep then No'?8+i  
        SummonsProxy:RequestModeChange(2) 9Rnypzds  
    else =1l6( pJ  
        SummonsProxy:RequestModeChange(4) g"evnp  
    end $Iwvecn?I  
end go uU  
JNfL jfE)<  
--获取人物数据 MY^{[ #Q  
function API_GetGamePlayer() `r`8N6NQ&]  
    local player = global.gamePlayerController:GetMainPlayer() (90/,@6 6l  
    local list = global.playerManager.mPlayersInCurrViewField /*mF:40M;  
    local person = {} 4N,mcV  
    person["等级"] = player:GetLevel() (jM0YtrD  
    person["职业"] = player:GetJobID() MEiP&=gX!  
    person["名字"] = player:GetName() O,Q.-  
    person["金币"] = ssr.GetMoneyCountById(1) $ v| W2k  
    person["元宝"] = ssr.GetMoneyCountById(2) ::|~tLFu  
    person["绑金"] = ssr.GetMoneyCountById(3) mH'~pR>t  
    return person 5`QcPDp{z  
end hJ@vlMW  
'u7-Qetj  
function API_GetGamePlayerLevel() U#` e~d t<  
    local player = global.gamePlayerController:GetMainPlayer() j~Aq-8R=  
    return player:GetLevel() YX0ysE*V:&  
end ai{>rO3 }I  
f2i:I1 p("  
--获取周围怪物 { qNPhi  
function API_GetMonster() t~) P1Lof\  
    local list = global.monsterManager.mMonstersInCurrViewField A9$x8x*Lt  
    local actors = {} <xOX+D  
    for k, v in pairs(list) do Yq+ 1kA  
        local actor = {} kJWg},-\  
        actor["mID"] = v:GetID() E7:xPNU  
        actor["mName"] = v:GetName() !@ ^6/=  
        actor["mRace"] = v:GetRace() iVXt@[  
        actor["mType"] = v:GetType()   Q.g/  
        actor["mSubType"] = v:GetSubType() ^`&'u_B!+  
        actor["mX"] = v:GetMapX() 7 z b^Z]  
        actor["mY"] = v:GetMapY() ;A*SuFbV  
        actor["mAction"] = v:GetAction() 'a ['lF  
        actor["mTypeIndex"] = v:GetTypeIndex() 8D='N`cN+  
        actor["mAnimationID"] = v:GetAnimationID() /T w{JO#Q  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] ANM#Kx+  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] )/T[Cnx.Nc  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] HZyA\FS  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 6>a6;[  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] *GT=U(d  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] 9P?0D  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] VfX^iG r  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] ->sxz/L  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] b(Nv`'O  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] EhcJE;S)  
        actor["mColor"] = "0xFFFFFF" 4l$OO;B  
        if v:GetType() == global.MMO.ACTOR_PLAYER then jf~](TK  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL i+Z)`  
            local label_name  = global.MMO.HUD_LABEL_NAME 9L=mS  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) [n2B6Px  
            if hudName then m8q4t ,<J  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) gq7tSkH@  
            end +[7~:e}DZ  
        end \Z[1m[{  
        table.insert(actors, actor); c|&3e84U  
    end ~KBa-i%o  
T6U/}&{O  
    return actors mptFd  
end i9;  
B/twak\  
--遍历周围玩家 &9L4 t%As  
function API_GetPlayer() 5R7x%3@L  
    local list = global.playerManager.mPlayersInCurrViewField KGz Nj%  
    local actors = {} 2Y vr|] \8  
    for k, v in pairs(list) do V(MYReaPC]  
        local actor = {} =&}@GsXdo  
        actor["mID"] = v:GetID() )^>LnQ_u  
        actor["mName"] = v:GetName() :<QknU}dwy  
        actor["mRace"] = v:GetRace() ".?4`@7F\  
        actor["mType"] = v:GetType() 3g A%Q`"  
        actor["mSubType"] = v:GetSubType() aZOn01v;!&  
        actor["mX"] = v:GetMapX() 0a~t  
        actor["mY"] = v:GetMapY() _f1o!4ocx  
        actor["mAction"] = v:GetAction() (2g a: }K  
        actor["mTypeIndex"] = v:GetTypeIndex() )4yP(6|lx  
        actor["mAnimationID"] = v:GetAnimationID() M3(N!xT  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] R'>!1\?Iq  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] C8U3+ s  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] FlqGexY5  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] <J/ =$u/  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] k9Pvh,_wp  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] *WwM"NFHDd  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] 3Z!%td5n  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] 6d-\+ t8  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] ov6xa*'a  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] *_(X$qfoW  
        actor["mColor"] = "0xFFFFFF" |7qt/z  
        if v:GetType() == global.MMO.ACTOR_PLAYER then x/*lNG/  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL oz) [ -  
            local label_name  = global.MMO.HUD_LABEL_NAME E9:@H;Gc  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) ;J%:DD  
            if hudName then o`bch? ]  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) $R9D L^iD  
            end )GD7 rsC`<  
        end qE[S>/R"  
        table.insert(actors, actor); u,^CFws_  
    end V ao:9 ~  
    return actors !nvwRQ  
end W__ArV2Z_  
(Ou%0 KW  
--遍历周围玩家EX \TQZZ_Z  
function API_GetPlayerExe() 8Q'Emw |  
    local s1 = API_GetPlayer() lSxb:$g  
    local result = "" Rs%`6et}\  
    for k, v in pairs(s1) do 1[FN: hm  
        local s2 = string.format( v=U<exM6%  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s," 02;jeZ#z  
            , v["mID"] w0Qtr>"  
            , v["mName"] ]PXM;w  
            , v["mRace"] ~iL^KeAp   
            , v["Dura"] e;]tO-Nu  
            , v["mType"] kK6O ZhLH  
            , v["mSubType"] g`XngRb|j  
            , v["mX"] 'p@f5[t  
            , v["mY"] hZ&KE78?  
            , v["mAction"] @@65t'3S  
            , v["mTypeIndex"] I2Xd"RHN  
            , v["mAnimationID"]) d:=' Xs  
        local s3 = "" %yRXOt2(  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" 8q2a8I9g  
        , v["mLv"] ++cS^ Lo  
        , v["mJobID"] n;g'?z=hy  
        , v["mHP"] lx)^wAO4  
        , v["mHPMax"] d$t"Vp  
        , v["mMP"] BoD{fg  
        , v["mMPMax"] UP~28%>X  
        , v["mOwnerID"] 70'OS:J=\  
        , v["mOwnerName"] p.DQ| ?  
        , v["mGuildName"] *uvM6F$ut  
        , v["mColor"]) PL/g| ;  
        result = result .. s2 .. s3 .. "\r\n" V6]6KP#D  
    end p~D}Iyww1_  
    return result Jw)JV~/0  
end ,06Sm]4L,  
J'44j;5&  
--遍历周围指定NPC 3I6ocj [,  
function API_GetNpcIdByName(npcName) $7x2TiAL  
    local npcVec = global.npcManager:FindNpcInCurrViewField() o!a,r3  
    local npc = {} Cf% qap#  
    for k, v in pairs(npcVec) do l_I)d7   
        local npcs = {} S 'a- E![  
        npc[v["mID"]] = v["mName"] &K ~k'P~m  
    end  :eN&wQ5q  
    for key, value in pairs(npc) do _$~>O7  
        local sPos, ePos = string.find(value, npcName) BWt`l,nF  
        if sPos then ) .~ "  
            return key VkQ@c;C  
        end (3Db}Hnn  
    end _imuyt".+  
    return nil I^NDJdxd  
end 5'2kP{;  
1`cH EAa  
--NPC名称打开NPC `TrWtSwv  
function API_NpcTalk(npcName) )6"}M;v  
    local npcid = API_GetNpcIdByName(npcName) `#""JTA"  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) 1I Xtu   
    NPCProxy:RequestTalk(npcid) bo0 U  
end TnrBHaxbo4  
N} EKV  
--NPCID打开NPC W06aj ~7Z  
function API_NpcTalkEx(npcid) "{q#)N  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) u]p21)m$x  
    NPCProxy:RequestTalk(npcid) -3Kh >b)  
end @]3 \*&R}  
K<S3gb?0  
function API_GetNpcTalkData() `7 "="T~ *  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) "Q?+T:D8|  
    local talkData = NPCProxy:GetCurrentNPCTalkData() lC<;Q*Y  
    return talkData a4Q@sn;]  
end DiJLWXs  
/%@;t@BK4  
function API_GetAllLink() Z #[?~P  
    local talkData = API_GetNpcTalkData() 6v`3/o  
5EYGA\  
    local acts = {} 4 cjfn'x  
    local kv = {} %rwvY`\  
{j2V k)\[i  
    for line in talkData.content:gmatch("(text=.->)") do L\Se ,  
        if string.find(line, "@") then <WXVUEea  
            local key = line:match("text=(.-)|") XKp&GE@Y  
MAh1tYs4D  
            local value = line:match("(@.-)>") m2]N%Y  
            kv[key] = value dN8Mfa)  
        end _w^,j"  
    end HuhQ|~C+~  
3j7FG%\  
    for result in talkData.content:gmatch("(@.-)>") do >0^<<=m  
        table.insert(acts, result) \xYVnjG,  
    end hD6BP  
    local sendData = { >|f"EK}m!  
        UserID = talkData.npcID, vsGKCrLwh  
        index  = talkData.index, 0eY!Z._^  
        --Act    = "@blbumj", [F-R*}&x  
        --commonInput = jsonData.commonInput, J1w;m/o V  
        --inputID= jsonData.inputID, w~ Tg?RH:  
    } sJ6.3= c  
    return acts, kv, sendData d$!Q6ux;  
end t G_4>-Y#w  
WzIUHNn'I  
--按索引号点击按 Xu$>$D# a  
function API_ClickLinkByIndex(index) { I#>6  
    acts, kv, sendData = API_GetAllLink() yRXML\Ge  
    sendData["Act"] = acts[index + 2] zPt<b!q  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) kR=sr/{  
    NPCProxy:ExecuteWithJsonData(sendData) $n<a`PdH  
end 0|&@)`  
W+h2rv  
--按索购买引号点击按 Ho &Q }<(  
function API_ClickBuyLinkByIndex(index) * EWWN?d  
    acts, kv, sendData = API_GetAllLink() O8]e(i  
    sendData["Act"] = acts[index] rA~f68h|  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) M @5&.  
    NPCProxy:ExecuteWithJsonData(sendData) 3H2~?CaJ  
end 0jTReY-W  
.}IW!$ dq  
--按名称点击按 j|!,^._i  
function API_ClickLinkByName(linkName) oe<i\uX8z  
    acts, kv, sendData = API_GetAllLink() ;;0'BdsL`  
    sendData["Act"] = kv[linkName] =j.TDv'^nd  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) Af3|l  
    NPCProxy:ExecuteWithJsonData(sendData) e]4$H.dP  
end AtQ.H-8r  
B+W7zv  
--出售物品 v[dU UR f  
function API_Sell(npcName,itemsName) +_GS@)L`%  
    local npcId=API_GetNpcIdByName(npcName) 2B_|"J  
    local bagData=ssr.getBagData() 5(>=};r+  
    for k,v in pairs(bagData) do )/RG-L  
        if string.find(itemsName,v.Name) then b\P:a_vq  
            --if #v["Values"]<2 then               us.#|~i<h  
                local Name = v.Name =%<=Bn  
                local MakeIndex = v.MakeIndex :[0 R F^2}  
                local networkCtl = global.networkCtl 7^dr[.Q[*  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) CsZ~LQ=DB  
            --end sN41Bz$q.  
        end &8$v~  
    end   z; GQnAG@  
end \<{a=@_k9  
--全部卖 .psb# 4  
function API_SellAll(npcName) 2KLMFI.F  
    local npcId=API_GetNpcIdByName(npcName) $1yy;IyR  
    local bagData=ssr.getBagData() {JE [  
    for k,v in pairs(bagData) do )vW'g3u_  
        --if #v["Values"]<2 then               nPyn~3  
            local Name = v.Name Oeh A3$|#  
            local MakeIndex = v.MakeIndex V}y]<  
            local networkCtl = global.networkCtl BH:A]#_{  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) )eZK/>L&  
        --end 56;u 7  
    end "&6vFmr  
end J!:BCjRdw  
sq|\!T  
lV\iYX2#  
--NPC购买 M7=,J;@  
function API_Buy(npcName,itemName,count) 9nFL70  
    --进入子菜单 s~M$Wo8  
    local sendData = x^ `/&+m  
    { ng}C$d . I  
        UserID = API_GetNpcIdByName(npcName), 1T !o`*  
        Name = itemName, pGs?Y81  
    } ]8A*uyi  
    SendTableToServer(1015, sendData) [qc1 V%g  
    local function ToBuy() |  0  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) jQ{ @ol}n  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           g89@>?Mn  
        for i=1,count do Xm#W}Y'  
            if i>#list then w6BBu0,KC  
                break Rqe. =+Qs  
            end       g5y+F]'I  
            sendData.MakeIndex= list[#list-i].MakeIndex &5W;E+Pub  
            SendTableToServer(1014, sendData) ^ 4`aONydl  
        end #W~jQ5NS\  
        API_CloseNpcTalk() r=Xo;d*TE  
    end D ,kxB~  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) )7 5 7   
end n0KpKH<&  
qPDNDkjDD  
T5:Q_o]  
function 打开子项(item) P@v"aa\@2)  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) p/Pus;*s  
    if item.SubMenu == 1 then 6 f*:;  
        NPCProxy:RequestNpcStoreItemList(item) yCQvo(V[F  
    end <^YvgQ,m  
end UT;%I_i!'  
QuR} 6C  
function 子项购买(count) }#ink4dK:  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList NBk0P*SI  
    for i = 1, count do WARiw[  
        if i > #list then break end s#^0[ Rt  
        NPCProxy:RequestNpcStoreBuy(list) a>47k{RSzE  
    end !)bZ.1o  
end 7O55mc>cF  
?lC>E[  
--登录角色 )LGVR 3#  
d6n_Hpxw^  
function API_LoginRole(index) \5a.JfF  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) "rB B&l  
    LoginProxy:SetSelectedRoleByIndex(index) =Kj{wA O  
    LoginProxy:RequestEnterGame() _r:Fmn_%-  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) JwI99I'  
end )+N{D=YM  
v0 C+DKi  
--登录 \,13mB6  
function API_Login(name, password) pS$9mzY  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) z"f@iJX?2  
    local data = {} wUaWF$~y  
    data.type = 1 "z9C@T  
    data.username = name [/a AH<9b  
    data.password = password Sr \y1nt  
    AuthProxy:RequestLogin(data) }H ~-oYMu  
end qA>#;UTp  
OlT8pG5Oa  
--开门 (\ab%M   
function API_EnterRoom(x, y) d*8*9CpO:  
    local qq = ssr.GetCurMapData() ny KfM5s_  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) }u;K<<h:  
    local function callback() m!ZY]:)$  
        ssr.AutoMoveBegin(x, y, qq.mapID) 9J/[7TzSZ  
    end g+B7~Z5,  
    SL:ScheduleOnce(callback, 0.5) _y4O2n[e  
end SJ]6_4=y*  
t=B1yvE "  
--多开 I8XP`Ccq  
function API_PcOpen() k2 Ju*W&  
    LuaBridgeCtl:Inst():CheckClientCount(2) `,}7LfY  
end C>|.0:[%  
t+v %%N_  
--盒子显示 o< @![P  
function API_hezi() ~cc }yDe  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 G2|jS@L#  
end S%- kN;  
_:[@zxT<x  
--遍历背包物品 kWW2N0~$  
function API_GetCurBagData() SZH`-xb!+5  
    local s1 = ssr.getCurBagData() YrnC'o`  
    local result = "" V/#Ra  
    for k, v in pairs(s1) do u\ _yjv#  
        local s1 = string.format( dFBFXy  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" P2vG)u  
            , v["OverLap"] 7<su8*?  
            , v["DuraMax"] p3vf7eqn  
            , v["Where"] 1 ^|#QMT  
            , v["Dura"] ^]sb=Amw  
            , v["Name"] 0si1:+t-[+  
            , v["Shape"] Mp/l*"(  
            , v["MakeIndex"] 254V)(t^QM  
            , v["Weight"] >@7$=Y>D  
            , v["StdMode"] Q/g!h}>(.  
            , v["Index"]) *Z#OfB4}  
        local ss = "" Q yw@ r  
        if #v["Values"] > 1 then j!agD_J  
            for x, y in pairs(v["Values"]) do !=eNr<:V.  
                if y["Value"] > 0 then [gT}<W  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" <|l}@\iRX  
                    , y["Value"] u\Cf@}5(  
                    , y["Id"]) KO "/  
                    ss = ss .. Values z% bH?1^o  
                end vCP[7KhGj  
            end X\`']\l  
        end (iq>]-=<  
        result = result .. s1 .. "," .. ss .. "\r\n" pa46,q&M  
    end P4@`C{F5m  
    return result a,Pw2Gcid  
end TVNgj.`+u!  
;qaPK2 a8  
--获取背包是否满 lU doMm  
function API_GetBagFull() PIU@ }:}  
    return ssr.IsBagToFull(isTips) t+a.,$U  
end eN<L)a:J_  
+ ,Krq 3P  
--获取背包百分比 6FzB-],  
function API_GetBagEx() 0 h A:=r  
    HW = ssr.GetMetaValueByKey("BW") =.z;:0]'n  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") - )(5^OQ  
    ELL = HW / MAXHW * 100 l7g'z'G  
    return math.ceil(ELL) Bf*>q*%B{  
end G%sq;XT61  
Nf([JP% 4  
--获取背包是否满 d3:GmB .  
function API_GetBagFull() !'H$08Ql}  
    return ssr.IsBagToFull(isTips) JaUzu3*=  
end l_ }d Q&R  
i2Wvu3,D3-  
--读取地图ID b*Y Wd3  
function API_GetMapID() 9^F3r]bH  
    local tt = ssr.GetCurMapData() QdgJNT<=H,  
    return tt.mapID $w*L' <  
end  !64Tx  
Dnd; N/9  
--读取地图名称 Tc(=J7*r&  
function API_GetMapName() e@vtJaSu  
    local tt = ssr.GetCurMapData() (T*$4KGV  
    return tt.mapName (6$ P/k8  
end s)- ;74(  
Y'iI_cg  
--获取背包最大数 kB Z1)?   
function API_GetMaxBag() E[t0b5h  
    return ssr.GetMaxBag() 2 `>a(  
end ~5+RK16  
@$jV"Y  
--使用物品 l$&~(YE f  
function API_UseItem(itemName) y.A3hV%6b  
    local items = ssr.getQuickUseData() lQ?jdi  
    local item = ssr.getCurBagData() v82wnP-~7  
    for k, v in pairs(items) do ;p+'?%Y}  
        if v.Name == itemName then bg Ux &3  
            ssr.UseItemByIndex(v.Index) ZGZNZ}~#  
        end U5kKT.M  
    end Rq}lW.<r  
-Fd&rq:GB(  
    for k, v in pairs(item) do \'Ae,q|w  
        if v.Name == itemName then k7iko{5D  
            ssr.UseItemByIndex(v.Index) yn mjIQ  
        end > T *`Y0P  
    end 'yPKQ/y$x  
end 9 " q-Bb  
A SHU0v  
--获取金币数量 I4"p]>Y"  
function API_GetMoney(Index) Y5tyFi#w[  
    return ssr.GetMoneyCountById(Index) iv>MIdIm  
end 3A`Gx#  
fz^j3'!\  
function API_MergeTables(t1, t2) ^m%#1Zd  
    local merged = {} }T4|Kyu?  
    for key, value in pairs(t1) do / :F^*]  
        merged[key] = value ] :;x,$k  
    end *#YZm>h   
    for key, value in pairs(t2) do ZjmQ  
        merged[key] = value ?C[?dg{n  
    end w*6b%h%ww  
    return merged O?X[&t  
end YJv$,Z&;HO  
uj6'T Sl  
&1Ndi<Y^  
--获取物品数量 ]^C 8Oh<  
function API_GetItemCount(itemName,isBind) ]i#p2?BR  
    local items=ssr.getQuickUseData()  ;v.[aq  
    local bagData=ssr.getBagData() Gt.'_hf Js  
    items=API_MergeTables(items,bagData) U|3!ixk>>w  
    local bind=isBind or false j"nOxs  
    local count=0 pbAL&}  
    for k,v in pairs(items) do j4owo#OB-  
        if bind then nmU1xv_  
            --绑定 g$s;;V/8e  
            if v.Name==itemName and v.Bind~=nil then -~{Z*1`,  
                count=count+ v.OverLap E@ :9|5  
            end 5z_d$.CIc  
        else dO8 2T3T  
            --不绑定 ^+76^*0  
            if v.Name==itemName and v.Bind==nil then ?z1v_Jh  
                count=count+ v.OverLap  )bF l-  
            end rk8pL [|  
        end LH4A!a]  
    end Dylm=ZZa  
    return count 9;#RzelSp  
end #`u}#(  
--读取人物坐标 w&?XsO@0W  
$!_ X9)e  
/i"hViCrlG  
+b-ON@9]J`  
function API_GetMapXY() AfA"QCyO  
    local aa = ssr.GetMainPlayerMapPos() Lyhuyb)k5^  
    local aa = string.format("x=%s,y=%s" R->x_9y-R  
    , aa.x V#oz~GMB  
    , aa.y) 'V7LL1K^>  
    return aa -US:a8`  
end |H t5a.  
6axxyh%  
-- 获取角色是否活着 /u$'=!<b;  
function API_IsRoleAlive() >T[/V3Z~K  
    return ssr.IsRoleAlive() Y$L` G  
end  ARu_S B  
zhw* Bed<  
--读取聊天信息 }i!+d,|f  
function API_ChatMsg() R@K\   
    local function listcb(msg) 6o^>q&e}%  
        --table *|=D 0  
        ChatTable = msg eJo" Z  
    end !Axe}RD'  
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) 8Q Try%  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then ,LA'^I?  
        local ChatT = string.format( i pn-HUrE@  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" aLh(8;$  
            , ChatTable.SendName y5sH7`2+5  
            , ChatTable.SendId U"7o;q  
            , ChatTable.ChannelId <'4Wne.z!  
            , ChatTable.mt FFqK tj's  
            , ChatTable.SendTime *5PQ>d G  
            , ChatTable.Msg) ya&=UoI  
        return ChatT } [#8>T  
    end WPRk>j  
end ]pvHsiI:  
q8$t4_pF  
function API_ChatMaa() Leb Kzqe  
    return ssr.GetMaxBag() ]Uw p\2Bc  
end %<>:$4U@]  
i W6O9 ~  
--修理装备 B!Wp=9)G  
function API_CopyTable(original) >.qFhO\1so  
    local copy = {} ;$iT]S  
    for key, value in pairs(original) do *W8n8qG%T  
        if type(value) == "table" then QDn_`c  
            copy[key] = API_CopyTable(value) Ln# o:"E  
        else E,m|E]WP  
            copy[key] = value 50MM05aC  
        end @m5J%8>k  
    end aLg,-@  
    return copy 6 >)fNCe`  
end sa+ JN^[X  
修衣服 = "0,4" --衣服,头盔 aA4RC0'  
修武器 = "1" :=B.)]F.)  
修项链 = "3" ^(TCUY~f&  
修手镯 = "5,6" STwGp<8  
修戒指 = "7,8" --左戒指 右戒指 zn>lF   
function API_Repair(npcName, itemPos) )(]rUJ~+~A  
    local npcId = API_GetNpcIdByName(npcName) k)3N0]q6  
    local tempData = ssr.getEquipData() qefp3&ls  
    local tobeRepair = {} c \??kQH  
    for k, v in pairs(tempData) do ~3 bV~H#~m  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then 0G8@UJv6  
            local tmp = { ]ePg6  
                Name = v.Name, b*Qd9  
                MakeIndex = v.MakeIndex, qR.FjQOvn  
                Where = v.Where ^P9mJ:  
            } V<9L-7X 8  
            table.insert(tobeRepair, tmp) dLYM )-H`>  
            ssr.TakeOffEquipRequest(v) ~S('\h)1  
        end h^(U:M=A  
    end ?>+uO0*S  
    --脱完 开始修理 W%+02_/)  
    for k, v in pairs(tobeRepair) do 7;p/S#P:  
        local Name = v.Name J~K O#`  
        local MakeIndex = v.MakeIndex 'yCVB&`b  
        local networkCtl = global.networkCtl &Z~_BT  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) 9C \}bT  
    end vT#R>0@mi  
    --开始穿 o*204BGB  
    local function ToDress() } `L;.9  
        for k, v in pairs(tobeRepair) do Tp-W/YC  
            ssr.TakeOnEquipRequest(v, v["Where"]) jP<6J(  
        end Lz1KDXr`)+  
    end "=Z=SJ1D  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) diNSF-wi,,  
    API_CloseNpcTalk()  z/91v#}.  
end Ct `)R  
#v(As) 4^  
er_6PV  
h.?<( I  
药店={0} Ei:m@}g  
首饰店={19,20,21,22,23,24,26} K-]) RIM  
衣服店={10,11,15,16,27,28,62,64} cy@oAoBq  
武器店={5,6} `pfgx^qG  
杂货店={3,25,2,30,31} (72%au  
铁匠铺={43} Dl.< (/  
书店={4} Ly(iq  
--检测背包是否有指定类型物品 3DO*kM1s@  
function API_IsNeedToStore(StdModes) oPs asa  
    local function IsNeed(StdMode) }uMu8)Q  
        local bagData=ssr.getBagData() ulALGzPh  
        for k,v in pairs(bagData) do }N9PV/a  
            if v.StdMode==StdMode then eY` z\I  
                return true +On2R&m  
            end s[7$%|~W  
        end 06HU6d ,  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) }*J04o$oI  
        local equip = EquipProxy:GetEquipData() M+")*Opq  
        for k,v in pairs(equip) do @8c@H#H  
            if v.StdMode==StdMode then y3( ~8n  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then "d-vs t5  
                    return true |34k;l]E  
                end )Jvo%Y  
            end !QdX+y<re  
        end JVg}XwR  
        return false 8cfsl lI  
    end ]foS.D,  
)r"R  
    for k,v in pairs(StdModes) do .?#Q(eLj  
        if IsNeed(v) then jA^yUd-  
            return true yx#!2Z0hw  
        end CHS}tCfos>  
    end yUcU-pQ  
    return false q>%.zc[x  
end LntRLB'  
alRz@N  
&u9,|n]O9  
--范围内怪物个数  bool型返回distance L"0dB.  
function API_范围内怪物个数(distance, count) KYkS ^v  
    local proxyUtils   = requireProxy("proxyUtils") A]iT uu5p  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() nEUH;z  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) ,^C G\);  
end a:P+HU:  
--关闭NPC框 dgQ<>+9]6  
function API_CloseNpcTalk() @[FO;4w  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) 9k93:#{WE  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) !|9@f$Jv  
end X%I@4 B7Ts  
--无怪随机 R{H8@JLD  
function API_无怪随机() I RLAsb3  
    local list = global.monsterManager.mMonstersInCurrViewField w:I!{iX  
    local actors = {} @=g{4(zR ^  
    for k, v in pairs(list) do y+^KVEw  
        local actor = {} YO.ddy*59  
        actor["mID"] = v:GetID() 7&etnQJ{  
        table.insert(actors, actor); Rex 86!TO  
    end fvta<  
    if #actors < 1 then , MqoX-+  
        API_UseItem("随机传送石") F'wG%  
        local aa = API_GetItemCount(1078) 86KK Y2  
        if aa < 1 then v#9 i|  
            ssr.BuyStoreItemsById(2, 1) "&qAV'U  
        end >8>s K(S]  
    end T g(\7Kq  
    return #actors L   
end dM}c-=w`  
,W 'P8C  
--API_周围怪物数量 pQZ`dS\  
function API_周围怪物数量() ENA"T-p  
    local list = global.monsterManager.mMonstersInCurrViewField I<W<;A  
    local actors = {} iqoMQ7%  
    for k, v in pairs(list) do K d#(eGe  
        local actor = {} Z1$ S(p=)L  
        actor["mID"] = v:GetID() 2ETv H~23  
        table.insert(actors, actor); '4GN%xi  
    end >BJBM |  
    return #actors 'o= DGm2H  
end /V/ )A\g  
|U'`Sc  
--API_周围人物数量  参数是 白名单 kxrYA|x  
function API_视野内敌人(Name, lv)  ^0{t  
    local list = global.playerManager.mPlayersInCurrViewField + i /4G.=*  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() >} Mw"   
    local actors = {} Nj?Q{ztS  
    local names = myName .. "," .. Name C!K&d,M  
    for k, v in pairs(list) do s{c|J#s  
        local actor = {} $? Z}hU  
        actor["mID"] = v:GetID() +u |SX/C  
        actor["mName"] = v:GetName() m+dQBsz\  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] \ %xku:  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() a_VWgPVdDS  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then @G>e Cj  
            table.insert(actors, actor); "J&WH~8+N  
        end rw 2i_,.*~  
    end $qpW?<>,0  
    return #actors !mVq+_7]  
end i u 0'[  
W3('1  
giIPK&  
--自动捡 L;Y nq<x  
API_NoBodyPickEnable=true J}-e9vK-#  
wU/fGg*M2  
--捡取物品白名单 Z"l].\= F  
API_MyPlayerNames = "我不是药神," 4j,6t|T  
FBrh!vQ<  
--全图捡 ^\S~rW.3_  
API_MapPickEnable = true ~4#D G^5  
--自动存 U0W2  
API_InStoreEnable=false 6c>:h)?  
API_InStoreItems="" L* rCUv`  
--自动扔 [Tvdchl OC  
API_ItemDropEnable=false =~ ,2E;#X  
--自动用 G ` e U   
API_ItemKeepCountEnable=true Rw63{b/  
--自动领取 zDm3 $P=  
API_GetMailItemEnable=false }YiFiGf,  
--自动买回城石 #l*w=D?  
API_BuyStoneEnable=false )2^r 0(x  
API_RecoveryItemMaxMoney=1000000 mU[  
--地图 `PLax@]2  
API_PreMapName="盟重省" L[5U(`q[  
--开关 J }bLp Z  
API_TimerEnable=true 2/F8kVx{  
(B*,|D[J@i  
API_TimerEnable1s=true ;i [;%  
API_TimerEnable10s=true `Um-Y'KE  
--1S定时器 rNm_w>bq  
function API_AutoSchedule1s() ;S&anC#E  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then V<}chLd,  
        --自己设置的自动捡 ww+,G nV  
        --API_PickItems() /nh3/[u  
        --系统自动捡 1;,<UHF8N  
        if API_NoBodyPickEnable then oBnes*  
            if API_IsInCurrViewField(API_MyPlayerNames) then 1=X1<@*  
                API_OpenGroupPick(false) *6}'bdQbNP  
                --release_print("来人,关自动捡") 4UPxV"H  
                --API_RunAway() --逃跑 ;eW)&qzK  
                --API_UseItem3Second("回城石") 7 > _vH]  
            else _$vbb#QXZG  
                API_OpenGroupPick(true) t3v_ o4`&  
                API_PickItems() X-CoC   
                --release_print("无人,开自动捡") xMpgXB!'  
            end k5}Qx'/l  
        end 9B>P Qbs  
    end +'w6=qI  
end 150x$~{/  
--10s定时器 (6 RWI#  
function API_AutoSchedule10s() )RWY("SUy1  
    if GET_GAME_STATE()=="world" and API_TimerEnable then %5n'+-XVj  
        --自动扔  e?o/H  
        if API_ItemDropEnable then w%oa={x  
            API_DropItemKeep("回城卷",2) W%MS,zkAE  
        end SY}"4=M?l  
LOwd mj  
        --自动组队 $&jVEMia  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then b`GKGqbJ  
        API_InviteJoinTeam() pz{ ]O_px  
        API_TeamApplyUpdate() --允许所有邀请 (BK_A {5  
    end `4Fw,:+e  
Hh&qjf  
        --自动用消耗品 _$8:\[J  
        if API_ItemKeepCountEnable then #7YJ87<E  
            if API_GetItemCount("强效金创药") > 1 then 4T~wnTH0Xg  
                API_UseItem("强效金创药") |WT]s B0Eq  
            end Uu Zjf9}  
            if API_GetItemCount("强效魔法药") > 1 then !@arPN$  
                API_UseItem("强效魔法药") :S-{a  
            end oykb8~u}}  
            if API_GetItemCount("太阳水") > 1 then F0kAQgUv  
                API_UseItem("太阳水") 4)XB3$<  
            end SC3_S.  
            if API_GetItemCount("魔法药(中量)") > 7 then s._,IW;   
                API_UseItem("魔法药(中量)") j(>xP*il  
            end *vqUOh  
            if API_GetItemCount("魔法药(中量)") < 1 then V he$vH  
                API_UseItem("魔法药(中)包") ,sg\K> H=  
            end rzvKvGd#N  
            if API_GetItemCount("金创药(中量)") > 1 then ]{t!J^Xn  
                API_UseItem("金创药(中量)") L)9Z Op5  
            end * ]D{[hV  
            if API_GetItemCount("护身符(大)") < 1 then 4l> d^L  
                API_UseItem("回城卷") iMV=R2t 2  
            end ZC^NhgX  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then 5Z:qU{[  
                API_UseItem("回城卷") 7^d7:1M  
            end N>)Db  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then NE Zu?g  
                API_UseItem("回城卷") ?jvuTS2  
            end ,.|/B^jV  
        end {lppv(U  
{#pw rWG  
        if API_GetMailItemEnable then Uaj_,qb(  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) Jm0.\[J  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) ^HE@ [b  
        end Czy}~;_Ay  
    end E},zB*5TH  
end hL}ZPHA  
;Z`R !  
--定时器 H%}/O;C  
function API_TimerStart() _S-@|9\&#  
    --1S定时开关 /?S^#q>m%  
    if API_AutoScheduleID1s == nil then ao|n<*}  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) =u.23#.  
    else "];@N!dA  
        ssr.UnSchedule(API_AutoScheduleID1s) 80o'=E}"  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) rP!GS _RG  
    end )$d~ HA@B  
    --10S定时开关 Krl9O]H/[  
    if API_AutoScheduleID10s == nil then L gy^^.  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) 3kwkU  
    else (I+e@UUiL  
        ssr.UnSchedule(API_AutoScheduleID10s) AYp~;@  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) eYu0")  
    end T)ISDK4>S"  
end ov i^bNQ  
function API_IsInCurrViewField(names, level) YJ~mcaw  
    local lv = level or 0 Z B!~@Vf  
    local nameList = names or "" @Q;s[Kg{!  
    local list = global.playerManager.mPlayersInCurrViewField /fAAQ7  
    local actors = {} _]eyt_  
    for k, v in pairs(list) do jmP;(j.|  
        local actor = {} }O| 9Qb  
        actor["mID"] = v:GetID() C\dk} A  
        actor["mName"] = v:GetName() mGk Qx -|  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] (<e<Q~(  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then {9^p3Q+:P  
            table.insert(actors, actor); ,^DP  
        end P^ <to(|  
    end -YrMV oZl  
    if #actors > 0 then cF?0=un  
        return true ?a1pO#{Dg  
    else ' d?6 L  
        return false {.y_{yWo  
    end +!$`0v   
end roBb8M|q  
,]Xn9 W  
--打开组捡 Bx5kqHp^1  
function API_OpenGroupPick(isOpen) 8yH)9#>  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy)  }Fox  
    local count = 0 !?+q7U  
    for key, value in pairs(GameSettingProxy._pickConfig) do L1y71+iqU  
        count = count + 1 T4[/_;1g  
    end !aL=R)G&e  
    local function SetGroup(pickgroup) _c5*9')-)  
        for i = 1, count do "7j E&I  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) O}}rosA  
        end /?Mr2!3N  
    end sNP ;  
    if isOpen then $TK= :8HY  
        local pickgroup = { 1, 1, 1 } ooC9a>X  
        SetGroup(pickgroup) f/iM I)J  
    else tE-g]y3  
        local pickgroup = { 1, 1, 0 } T Z!@IBu  
        SetGroup(pickgroup) N0JdU4'  
    end eg1F[~YL/  
end es=OWJt^  
.*.eY?,V  
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