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996 传奇 lua数据 [复制链接]

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只看楼主 倒序阅读 楼主   发表于: 01-05
游戏地址 b{WEux{)  
www.fgcq996.com s1/:Ts[3i  
那年传奇百区1.76 t^Hte^#S  
F9Y/Z5 Ea  
找到 lua_State 然后调用下面的函数就能实现功能 SA1| 7  
一个跑单狗注意qq1946913194 2w KW17wj,  
游戏账号密码。fanren9527   qq2293307009 `EjPy>kM  
Fy!-1N9|l  
搞完演示完,删除好友跑单 sh|@X\EZO  
]EhU8bZ  
--自动寻路Ex #4Z]/D2G  
function API_AutoMoveEx(mapX, mapY) ~ R: =zGDV  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) qwz_.=5E6  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) v\;hI5WY  
    local pathPoints = inputProxy:GetPathFindPoints() 3$E\B=7/U  
    if pathPoints == nil then O5;$cP:  
        return 0 _0uFe7sIZ  
    end p~h)@  
    return #pathPoints IW1+^F9NEw  
end &-s/F`  
iCK p"(kf  
--自动寻路 7G^`'oZ  
function API_AutoMove(mapX, mapY) NDt +m  
    ssr.AutoMoveBegin(mapX, mapY, ssr.GetCurMapData().mapID) vxmz3ht,Q  
    local inputProxy = global.Facade:retrieveProxy(global.ProxyTable.PlayerInputProxy) >^!qx b-  
    local pathPoints = inputProxy:GetPathFindPoints() x<-n}VK\  
    if pathPoints == nil then '=^$ ;3Z  
        return 0  a1p}y2  
    end {8YNmxF#  
    return #pathPoints :^Ouv1!e1  
end F N)vFQ#J  
hj8S#  
--停止寻路 B > sTM  
function API_AutoMoveEnd() %%=PpKYtSD  
    global.Facade:sendNotification(global.NoticeTable.AutoMoveEnd) l_`DQ8L`  
end >#j f Z5t  
ZV?~~_ 9  
--自动打怪 =@UgCu>=  
function API_AutoFight(isAFK) q_sQC5:s  
    if isAFK then :Jz@`s1n  
        if not IsAFKState() then j!oD9&W4~  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 1) @&7|Laa  
            global.Facade:sendNotification(global.NoticeTable.AFKBegin) @ fML.AT  
        end 8D[,z 7n  
    else /1Q i9uit  
        if IsAFKState() then VXpbmg!{S  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_AUTOPLAYGAME_REQUEST, 2) HRPNZ!B  
            global.Facade:sendNotification(global.NoticeTable.AFKEnd) :mpR}.^hv  
        end [nBdq"K  
    end ELlTR/NW  
end S<+/Ep 2  
Z6Owxqfht  
function IsAFKState() { 4(E @  
    local AutoProxy = global.Facade:retrieveProxy(global.ProxyTable.Auto) 0VOj,)K=  
    return AutoProxy:IsAFKState() W%)uKQha  
end Lh"!Z  
3Xun>ZQ-  
--打开自动穿戴 G31??L:<  
function API_AutoDress() <o\2-fWvY  
--不抢别人归属 6tKm'`^z4  
global.MMO.SETTING_IDX_NO_ATTACK_HAVE_BELONG =1 rps2sXGr  
    global.MMO.SETTING_IDX_AUTO_PUT_IN_EQUIP = 1 l_Ffbs_6t  
    local ServerOptionsProxy = global.Facade:retrieveProxy(global.ProxyTable.ServerOptionsProxy) D8b~-#  
    ServerOptionsProxy._data["autoDress"] = 1 T==(Pw7R7  
    global.ConstantConfig.autousetimes = 0 rTR4j>Ua~  
end }E}b/ulg1  
h.`U)6*?&N  
--强制打开自动挂机拾取 Fa!6*K\  
function API_AutoPick() ~BSE8M+r  
    local ItemConfigProxy = global.Facade:retrieveProxy(global.ProxyTable.ItemConfigProxy) m ^O9G?  
    local config = ItemConfigProxy.config n<. T6  
    for k, v in pairs(config) do <`~zKFUQ[  
        --local res = string.gsub(v.pickset, "0", "1") b.<>CG'  
        v.pickset = v.pickset .. 1 H,F/u&O  
    end 5tIM@,.I/  
end v@6TC1M,  
?2#v`Z=L;  
--获取人物坐标 "H uV'  
function API_GetMapXY() [ NSsT>C  
    return ssr.GetMainPlayerMapPos() 0^27grU>   
end Xg](V.B6  
d_0r  
--获取人物状态 :-I~-Yj  
function API_GetAction()  3e<FlH{  
    local player = global.gamePlayerController:GetMainPlayer() 7:Jyu/*]  
    local list = global.playerManager.mPlayersInCurrViewField PhS`,I^Z  
    return player:GetAction() 8, >YB+Hb  
end .>K):|Opv  
*TjolE~o  
--设置宠物状态 T2nbU6H  
function API_PetSleep(isSleep) GCf3'u  
    local SummonsProxy = global.Facade:retrieveProxy(global.ProxyTable.SummonsProxy) _ -vf<QO]  
    if not SummonsProxy:IsAlived() then E27N1J+1  
        return false 7,\Uk|  
    end Or0eY#c  
    if isSleep then YEEgDw]BQ  
        SummonsProxy:RequestModeChange(2) &r{.b#7\/A  
    else *acN/Ca1  
        SummonsProxy:RequestModeChange(4) $7#N@7  
    end l>Nz]Ul%{  
end a!;]9}u7  
=s2dD3Fr|  
--获取人物数据 ^Ms)T3dM  
function API_GetGamePlayer() y5XHJUTu  
    local player = global.gamePlayerController:GetMainPlayer() Ew4>+o!  
    local list = global.playerManager.mPlayersInCurrViewField Dn 6k,nVh  
    local person = {} GS%i<HQ3  
    person["等级"] = player:GetLevel() &*I\~;1  
    person["职业"] = player:GetJobID() k{fCU%  
    person["名字"] = player:GetName() QFI8|i @  
    person["金币"] = ssr.GetMoneyCountById(1) 5 W<\J  
    person["元宝"] = ssr.GetMoneyCountById(2) 7VF^&6  
    person["绑金"] = ssr.GetMoneyCountById(3) WhO;4-q)2  
    return person q+MV@8w  
end g[rxK n\Z  
x,s Ma*vd  
function API_GetGamePlayerLevel() MNE{mV(  
    local player = global.gamePlayerController:GetMainPlayer() FN#6pM']|  
    return player:GetLevel() x4PH-f-7  
end RaK fYLw  
4{:W5eT!/  
--获取周围怪物 _.xT :b36  
function API_GetMonster() Fb <r~2  
    local list = global.monsterManager.mMonstersInCurrViewField Cmq.V@  
    local actors = {} hSgfp  
    for k, v in pairs(list) do v;E7UL .w  
        local actor = {} He)<S?X-6  
        actor["mID"] = v:GetID() Wdt 9k.hzN  
        actor["mName"] = v:GetName() )\:cL GM  
        actor["mRace"] = v:GetRace() kAbkhZ1^  
        actor["mType"] = v:GetType() :qV}v2  
        actor["mSubType"] = v:GetSubType() ;CU<\  
        actor["mX"] = v:GetMapX() qsB,yckml  
        actor["mY"] = v:GetMapY() p0KkPE">p4  
        actor["mAction"] = v:GetAction() ~ caKzq  
        actor["mTypeIndex"] = v:GetTypeIndex() ^y?7B_%:B#  
        actor["mAnimationID"] = v:GetAnimationID() wff&ci28  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] &&0,;r, -)  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1] FuOP+r!H  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] BReNhk)S  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] wW3fsXu  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] `"0#lZ`n  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] sOSol7n  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] C043 h?x  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] 5Rv6+d  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] `?P k~7  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] ;79X# hI  
        actor["mColor"] = "0xFFFFFF" }+[H~8)5  
        if v:GetType() == global.MMO.ACTOR_PLAYER then M DnT  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL })V9d  
            local label_name  = global.MMO.HUD_LABEL_NAME <a-I-~  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) $XFiH~GI  
            if hudName then g)*[W>M  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) W;]*&P[[   
            end |kvom 4T  
        end }]pq&v!  
        table.insert(actors, actor); KzeTf?G  
    end %}+!%A.3  
a!,q\p8<t0  
    return actors Zho d%n3  
end S Rl:+!@.  
}5H3DavW  
--遍历周围玩家 h1.]Nl C  
function API_GetPlayer() | x|#n  
    local list = global.playerManager.mPlayersInCurrViewField })Og sBk  
    local actors = {} K~A$>0c  
    for k, v in pairs(list) do 3~"G(UP  
        local actor = {} Y{X79Rd   
        actor["mID"] = v:GetID() $_-f}E  
        actor["mName"] = v:GetName() ]8(_{@ /  
        actor["mRace"] = v:GetRace() [>P@3t(/  
        actor["mType"] = v:GetType() .+<Ul ]e/  
        actor["mSubType"] = v:GetSubType() PaF`dnJ  
        actor["mX"] = v:GetMapX() 'CT 8vt;  
        actor["mY"] = v:GetMapY() <|~8Ezd  
        actor["mAction"] = v:GetAction() @[0zZX2EE  
        actor["mTypeIndex"] = v:GetTypeIndex() m~%\f8w-x  
        actor["mAnimationID"] = v:GetAnimationID() 1FU(j*~:  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] }2Y:#{m  
        actor["mSex"] = (v.GetSexID and { v:GetSexID() } or { 0 })[1]  {g?$u  
        actor["mJobID"] = (v.GetJobID and { v:GetJobID() } or { 0 })[1] xrX^";}j  
        actor["mHP"] = (v.GetHP and { v:GetHP() } or { 0 })[1] 4K82%P9a  
        actor["mHPMax"] = (v.GetMaxHP and { v:GetMaxHP() } or { 0 })[1] 4P@Ak7iL(V  
        actor["mMP"] = (v.GetMP and { v:GetMP() } or { 0 })[1] a3i4e GT-  
        actor["mMPMax"] = (v.GetMaxMP and { v:GetMaxMP() } or { 0 })[1] M,Q(7z?#5  
        actor["mOwnerID"] = (v.GetOwnerID and { v:GetOwnerID() } or { "" })[1] VnUW UIVJ  
        actor["mOwnerName"] = (v.GetOwnerName and { v:GetOwnerName() } or { "" })[1] (W3~r  
        actor["mGuildName"] = (v.mGuildName and { v.mGuildName } or { "" })[1] jX^uNmb  
        actor["mColor"] = "0xFFFFFF" ^[}^+  
        if v:GetType() == global.MMO.ACTOR_PLAYER then 'AN3{  
            local batch_label = global.MMO.HUD_TYPE_BATCH_LABEL VLW<"7I 6\  
            local label_name  = global.MMO.HUD_LABEL_NAME o5gt`H"  
            local hudName     = global.HUDManager:GetHUD(v:GetID(), batch_label, label_name) 'c 0]8Y 4  
            if hudName then .OM m"RtK  
                actor["mColor"] = GetColorHexFromRBG(hudName:getColor()) *<n]"-  
            end TI-8I)  
        end "?|sC{'C4j  
        table.insert(actors, actor); $LLkYOwI  
    end zhH-lMNj-  
    return actors !Q!= =*1H  
end -QL_a8NL  
dzMlfJp  
--遍历周围玩家EX MtC\kTW  
function API_GetPlayerExe() ^)Xl7d|m+  
    local s1 = API_GetPlayer() [ z$th  
    local result = "" 5" <7  
    for k, v in pairs(s1) do S[rz=[7{  
        local s2 = string.format( x J>U_Gd  
            "mID=%s,mName=%s,mRace=%s,Dura=%s,mType=%s,mSubType=%s,mX=%s,mY=%s,mAction=%s,mTypeIndex=%s,mAnimationID=%s,"  V3WHp'1  
            , v["mID"] K1Ms  
            , v["mName"] WpE\N0Yg  
            , v["mRace"] bX%9'O[-  
            , v["Dura"] :T(3!}4  
            , v["mType"] )Xxu-/-  
            , v["mSubType"] ~"89NVk"  
            , v["mX"] (]0JI1 d  
            , v["mY"] @K; 4'b~  
            , v["mAction"] JQQP!]%}  
            , v["mTypeIndex"] m @) ~.E  
            , v["mAnimationID"]) b: UTq 7^  
        local s3 = "" b f.__3{  
        local s3 = string.format("mLv=%s,mSx=%s,mJD=%s,mHP=%s,mHPx=%s,mMP=%s,mMPx=%s,mOID=%s,OwN=%s,mGld=%s,mCor=%s" d@~Hp?  
        , v["mLv"] _,:gSDW|  
        , v["mJobID"] Q?KWiFA}'  
        , v["mHP"] L.XGD|m  
        , v["mHPMax"] :@zz5MB5@  
        , v["mMP"] g$<Sh.4A  
        , v["mMPMax"] Z-W>WR  
        , v["mOwnerID"] iE$qq ~%  
        , v["mOwnerName"] eO#Kn'5  
        , v["mGuildName"] T!C39 T  
        , v["mColor"]) \EF^Ag  
        result = result .. s2 .. s3 .. "\r\n" wP.b2X_V  
    end }p 0 \  
    return result t<5 $ 85Y~  
end  L5/J  
 iB1"aE3  
--遍历周围指定NPC -ju& "L B  
function API_GetNpcIdByName(npcName) _oK*1#Rm8  
    local npcVec = global.npcManager:FindNpcInCurrViewField() <U(wLG'XS  
    local npc = {} fQcJyX  
    for k, v in pairs(npcVec) do P!@b:.$  
        local npcs = {} x5_V5A/@LU  
        npc[v["mID"]] = v["mName"] Zq7Y('=`t@  
    end <eP`Lu"  
    for key, value in pairs(npc) do zKB$n.H  
        local sPos, ePos = string.find(value, npcName) Jhdo#}Ub  
        if sPos then "w.gP8`  
            return key 5 s3!{zT{  
        end o.IJ4'}aN  
    end c3,YA,skb!  
    return nil SoX\S|}%6[  
end (27bNKr  
Z Yr6Wn  
--NPC名称打开NPC ^6R?UG;6  
function API_NpcTalk(npcName) Y=+pz^/"  
    local npcid = API_GetNpcIdByName(npcName) KECo7i=e  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) z+IBy+  
    NPCProxy:RequestTalk(npcid) w.w(*5[  
end ` 6 a  
3oX\q/$  
--NPCID打开NPC 8UiRirw  
function API_NpcTalkEx(npcid) o NX-vN-  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) CX/ _\0 G4  
    NPCProxy:RequestTalk(npcid) %O] ]La  
end 7M;7jI/C  
D4nYyj1O3  
function API_GetNpcTalkData() P%w)*);  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) yClX!OL  
    local talkData = NPCProxy:GetCurrentNPCTalkData() [w&B>z=g$  
    return talkData yf7p,_E/  
end W]b>k lp;  
~>v v9-_  
function API_GetAllLink() pRyePxCDj)  
    local talkData = API_GetNpcTalkData() J:g4ES-/   
~JhH ,E  
    local acts = {} s`Z | A  
    local kv = {} S"+X+Oxp7?  
?:DeOBAb  
    for line in talkData.content:gmatch("(text=.->)") do Gf``0F)  
        if string.find(line, "@") then SVKjhZK  
            local key = line:match("text=(.-)|") @I_!q*  
4e OS+&  
            local value = line:match("(@.-)>") /BEE.`6yI5  
            kv[key] = value Zi'}qs$v  
        end fS9 TDy  
    end GH ] c  
oPP`)b$x  
    for result in talkData.content:gmatch("(@.-)>") do _Q XC5i  
        table.insert(acts, result) FI|jsO 3  
    end +/+:D9j ,  
    local sendData = { VZhtx)  
        UserID = talkData.npcID, w)}' {]P"c  
        index  = talkData.index, =^a Ngq  
        --Act    = "@blbumj", >Pa&f20Hp  
        --commonInput = jsonData.commonInput, Egy#_ RT{  
        --inputID= jsonData.inputID, B?A]0S  
    } /j%(Z/RM  
    return acts, kv, sendData 44@yQ?  
end NVyel*QE  
v+\&8)W=  
--按索引号点击按 8zhr;Srt  
function API_ClickLinkByIndex(index) yhTC?sf<  
    acts, kv, sendData = API_GetAllLink() L>xecep  
    sendData["Act"] = acts[index + 2] g"b{M  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) d2'1 6.lV  
    NPCProxy:ExecuteWithJsonData(sendData) >#pZ`oPEAv  
end {v3?.a$ u  
BF) !VnJ  
--按索购买引号点击按 1nGpW$Gx  
function API_ClickBuyLinkByIndex(index) E~]37!,\\9  
    acts, kv, sendData = API_GetAllLink() mO#62e4C  
    sendData["Act"] = acts[index] D1G9^7:^E  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) [%?ViKW  
    NPCProxy:ExecuteWithJsonData(sendData) Qdt4h$~V"  
end s}w?Dvo\  
p;nRxi7'  
--按名称点击按 vGX L'k  
function API_ClickLinkByName(linkName) &Ul8h,qw  
    acts, kv, sendData = API_GetAllLink() Rda~Drz  
    sendData["Act"] = kv[linkName] MKiP3kt8  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) C[X2]zr  
    NPCProxy:ExecuteWithJsonData(sendData) !i4/#H  
end ]*/%5ZOI&  
7bk=D~/nSg  
--出售物品 .|?UqZ(,  
function API_Sell(npcName,itemsName) Ec2?'*s   
    local npcId=API_GetNpcIdByName(npcName) mCb1^Y  
    local bagData=ssr.getBagData() <rQ+ErDA  
    for k,v in pairs(bagData) do 4eD>DW  
        if string.find(itemsName,v.Name) then =[_=y=G  
            --if #v["Values"]<2 then               #!yW)RG  
                local Name = v.Name o57r ,`N  
                local MakeIndex = v.MakeIndex #{f%b,.yxt  
                local networkCtl = global.networkCtl {wK| C<K  
                networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) )#%v1rR  
            --end - K%hug  
        end C3k[ipCN  
    end   p)&Yr  
end Sm5 T/&z  
--全部卖 %p; 'l  
function API_SellAll(npcName) a8w/#!^34  
    local npcId=API_GetNpcIdByName(npcName) .:wo AR W!  
    local bagData=ssr.getBagData() I9VU,8~  
    for k,v in pairs(bagData) do TmEJ!)*  
        --if #v["Values"]<2 then               Z@1vJH6IbA  
            local Name = v.Name lEXER^6  
            local MakeIndex = v.MakeIndex Bjc<d,]  
            local networkCtl = global.networkCtl  Y%zYO  
            networkCtl:SendMsg(global.MsgType.MSG_CS_NPC_STORE_SELL_ITEM, npcId, MakeIndex , 0, 0, Name , string.len(Name) ) [\BLb8  
        --end tDWoQ&z2t_  
    end FTJv kcc?m  
end z79c30y]"  
+H**VdM6s  
pB;8yz=  
--NPC购买 woyn6Z1JQ  
function API_Buy(npcName,itemName,count) n[E/O}3& /  
    --进入子菜单 %96l(JlJ)B  
    local sendData = B'}pZOa[Wb  
    { ~~iFs ,9  
        UserID = API_GetNpcIdByName(npcName), r,8~qHbOT  
        Name = itemName, i8nzPKF2$3  
    } fVvB8[(;~  
    SendTableToServer(1015, sendData) oVAY}q|wU  
    local function ToBuy() BJ*8mKi h  
        local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) G2 {R5F !  
        local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList           P9 yg  
        for i=1,count do YJm64H,[  
            if i>#list then A6S|pO1)3  
                break bmP2n D6  
            end       O[<YYL 0  
            sendData.MakeIndex= list[#list-i].MakeIndex Ge_Gx*R  
            SendTableToServer(1014, sendData) 96#aG h>  
        end -\I".8"YE  
        API_CloseNpcTalk() YiGSFg  
    end E{8-VmY  
    local scheduleID = ssr.PerformWithDelayGlobal(ToBuy, 1) 7;rf$\-&  
end x\K9|_!  
uXuA4o$t-  
 8 ?4/  
function 打开子项(item) s2kom)  
    local NPCProxy = global.Facade:retrieveProxy(global.ProxyTable.NPC) w l#jSj%pd  
    if item.SubMenu == 1 then QLLMSa+! \  
        NPCProxy:RequestNpcStoreItemList(item) aGs\zCAP  
    end k [eWhdSw  
end s`dwE*~  
E``\Jre@  
function 子项购买(count) 0J z|BE3Y  
    local list = NPCProxy.facade.view.mediatorMap.NPCStoreMediator._layer.itemList W*WSjuFr2  
    for i = 1, count do Qz4n%|  
        if i > #list then break end EC8Fapy  
        NPCProxy:RequestNpcStoreBuy(list) \Y$@$)   
    end i5; _  
end :pw6#yi8`  
Xaw&41K  
--登录角色 w:3CWF4q]  
c2~oPUj  
function API_LoginRole(index) Dd' 4W  
    local LoginProxy = global.Facade:retrieveProxy(global.ProxyTable.Login) _xu_W;nh  
    LoginProxy:SetSelectedRoleByIndex(index) P ~rTuj  
    LoginProxy:RequestEnterGame() ?Zh,W(7W  
    global.Facade:sendNotification(global.NoticeTable.Audio_Stop_BGM) a0)]W%F  
end f7v|N)  
;=lQMKx0  
--登录 / 0ra]}[(  
function API_Login(name, password) &s~b1Va  
    local AuthProxy = global.Facade:retrieveProxy(global.ProxyTable.AuthProxy) "?Yf3G:\0  
    local data = {} iPK:gK3Q  
    data.type = 1 B!AJ*  
    data.username = name VK[`e[.C  
    data.password = password $*qQ/hi  
    AuthProxy:RequestLogin(data) HLb`'TC3r+  
end X$(YCb  
f\X7h6k8{  
--开门 E HH+)mlo  
function API_EnterRoom(x, y) @p [ml m  
    local qq = ssr.GetCurMapData() %T,cR>lw  
    global.networkCtl:SendMsg(global.MsgType.MSG_CS_OPEN_DOOR_REQUEST, 0, x, y) *}RV)0m if  
    local function callback() (_nU}<y_i  
        ssr.AutoMoveBegin(x, y, qq.mapID) ^X| Bzz)  
    end ['_W <  
    SL:ScheduleOnce(callback, 0.5) vT;~\,M  
end \}:;kO4f  
Lt2<3 DB  
--多开 hwi$:[  
function API_PcOpen() !n`Y^  
    LuaBridgeCtl:Inst():CheckClientCount(2) 8c<O X!  
end q vGP$g  
owe6ge7m  
--盒子显示 $^5c8wT  
function API_hezi() XGSgx  
    global.L_GameEnvManager._envData["isBoxLogin"] = 1 ]EfM;'j[  
end %mNd9 ]<  
b@ OF  
--遍历背包物品 q{2 +Inf#:  
function API_GetCurBagData() rOTxD/  
    local s1 = ssr.getCurBagData() 2|JtRE+  
    local result = "" @WnW @'*F  
    for k, v in pairs(s1) do # 5b   
        local s1 = string.format( .q5WK#^  
            "OverLap=%s,DuraMax=%s,Where=%s,Dura=%s,Name=%s,Shape=%s,MakeIndex=%s,Weight=%s,StdMode=%s,Index=%s" +?ilTU  
            , v["OverLap"] 'M=V{.8U  
            , v["DuraMax"] DgGG*OXY  
            , v["Where"] c3!YA"5  
            , v["Dura"] gT#hF]c:  
            , v["Name"] @2/ xu  
            , v["Shape"] ^-g-]?q  
            , v["MakeIndex"] LDY k\[81  
            , v["Weight"] AI9#\$aGV  
            , v["StdMode"] @%gth@8  
            , v["Index"]) J?oEzf;M  
        local ss = "" f <LRM  
        if #v["Values"] > 1 then zdgSq v  
            for x, y in pairs(v["Values"]) do u69fYoB'  
                if y["Value"] > 0 then gh<2i\})'  
                    local Values = string.format("m_Value=%s,m_ValueID=%s" d#u*Nw Y}  
                    , y["Value"] pe>[Ts`2F  
                    , y["Id"]) &b=OT%D~FU  
                    ss = ss .. Values NflRNu:-  
                end g n 6@x  
            end +OfHa\Nz  
        end Q)93 +1]  
        result = result .. s1 .. "," .. ss .. "\r\n" a=AP*adx8  
    end JqP~2,T  
    return result A9kn\U92  
end ]z"7v  
n|) JhXQ  
--获取背包是否满 {LqahO*  
function API_GetBagFull() 9IJc9Sv(  
    return ssr.IsBagToFull(isTips) EzGO/uZ]  
end f; ]C8/W  
I0v4TjHH  
--获取背包百分比 4rH:`494  
function API_GetBagEx() ]<:qMLg  
    HW = ssr.GetMetaValueByKey("BW") fea4Ul{ib  
    MAXHW = ssr.GetMetaValueByKey("MAXBW") r@ v&~pL  
    ELL = HW / MAXHW * 100 (x1 #_~  
    return math.ceil(ELL) 3?uah' D5  
end s E0 ldN"  
#s0Wx47~  
--获取背包是否满 Ry"N_Fb  
function API_GetBagFull()  b =R9@!  
    return ssr.IsBagToFull(isTips) p$}1V2h;  
end hDD]Kc;G^1  
DUWSY?^c  
--读取地图ID A ?ij  
function API_GetMapID() y/OPN<=*  
    local tt = ssr.GetCurMapData() /<)kI(gf  
    return tt.mapID Bw4 _hlm  
end v<V9Z <ub  
'I5~<"E  
--读取地图名称 z~\Y*\f^Y3  
function API_GetMapName() 2M*84oh8P  
    local tt = ssr.GetCurMapData() 4j}uVGi{e  
    return tt.mapName IpKpj"eoLy  
end /}R*'y  
>f-*D25f%  
--获取背包最大数 f<Xi/ (  
function API_GetMaxBag() DW0UcLO  
    return ssr.GetMaxBag() "XWO#,Ue  
end '-vzQd@y  
%-#rzeaW  
--使用物品 3mH(@ -OA  
function API_UseItem(itemName) Usf7 AS=  
    local items = ssr.getQuickUseData() $-"V 2  
    local item = ssr.getCurBagData() +JPHQx'W  
    for k, v in pairs(items) do Y<[jUe`O;  
        if v.Name == itemName then %C~LKs5oH  
            ssr.UseItemByIndex(v.Index) ]_y0wLq  
        end NG\^>.8  
    end Qcs >BOV~  
OuV f<@a  
    for k, v in pairs(item) do 4NRG{FZ9  
        if v.Name == itemName then .Uh|V -  
            ssr.UseItemByIndex(v.Index) EbMG9  
        end lWWy|r'il  
    end !y-,r4\@`  
end ~v^I*/uY  
Z Ne(sg~G  
--获取金币数量 )~=g}&  
function API_GetMoney(Index) Y(Q!Oe C  
    return ssr.GetMoneyCountById(Index) +WB';D  
end P= nu&$;  
J6J|&Z~UT,  
function API_MergeTables(t1, t2) ]}s'`44J9e  
    local merged = {} e2vL UlL8  
    for key, value in pairs(t1) do  Mt   
        merged[key] = value -efB8)A  
    end 2qe]1B;  
    for key, value in pairs(t2) do 0mYKzJi  
        merged[key] = value Fv2U@n6'v  
    end }8)iFP&"  
    return merged KXbD7N.  
end RAi]9`*7  
o.x<h";  
~pve;(e=  
--获取物品数量 MWn+e  
function API_GetItemCount(itemName,isBind) Ub%1OQ  
    local items=ssr.getQuickUseData() 0 \ }%~e  
    local bagData=ssr.getBagData() 8D1+["&  
    items=API_MergeTables(items,bagData) k!= jO#)Rd  
    local bind=isBind or false Yb =Z `)  
    local count=0 Lzy Ix!S  
    for k,v in pairs(items) do Yo a|. 2f  
        if bind then i5G"@4(  
            --绑定 y-=YXqj  
            if v.Name==itemName and v.Bind~=nil then 0="U'|J_  
                count=count+ v.OverLap <OA[u-ph%S  
            end ^: 64(7  
        else x>*#cOVz;C  
            --不绑定 IPEJ7 n49  
            if v.Name==itemName and v.Bind==nil then 04P!l  
                count=count+ v.OverLap !Ng~;2GoA  
            end 02 6 |u|R  
        end !a<}Mpeg  
    end 0w<G)p~%n  
    return count  SE D_^  
end {*Tnl-m~  
--读取人物坐标 HqKI|^  
Mr u  
ra>jVE0 `  
gRQV)8uh  
function API_GetMapXY() C Ch38qBp  
    local aa = ssr.GetMainPlayerMapPos() HVkq{W|w  
    local aa = string.format("x=%s,y=%s" #(f- cK  
    , aa.x V/CZcMY_  
    , aa.y) jI~GRk  
    return aa PAHkF&  
end 4M{]YZMw8  
-eSZpzp  
-- 获取角色是否活着 v dR6y  
function API_IsRoleAlive() QZ^P2==x  
    return ssr.IsRoleAlive() )7TuV"  
end 'X{J~fEI!  
Gp5[H}8K  
--读取聊天信息  1@p'><\  
function API_ChatMsg() |6y(7Ha  
    local function listcb(msg) )Ept yH  
        --table +!9&zYu!  
        ChatTable = msg HDV $y=oHh  
    end c>pbRUMH   
    ssr.RegisterLUAEvent("OnAddChatItem", "增加聊天消息", listcb) -lNT"9  
    if ChatTable.mt == 1 and ChatTable.ChannelId == 3 or ChatTable.ChannelId == 6 then P K9BowlW  
        local ChatT = string.format( YKWts y  
            "SendName=%s,SendId=%s,ChannelId=%s,mt=%s,SendTime=%s,Msg=%s" p5PTuJ>q  
            , ChatTable.SendName ts=KAdcJ  
            , ChatTable.SendId I@9[  
            , ChatTable.ChannelId vhot-rBN  
            , ChatTable.mt .W1i3Z6g  
            , ChatTable.SendTime ( V^C7ix:  
            , ChatTable.Msg) R7 j'XU  
        return ChatT Z9vJF.clO  
    end /C"?Y'  
end QH.zsqf(  
_q /UDf1  
function API_ChatMaa() +PGtO9}B  
    return ssr.GetMaxBag() UYW{A G2C  
end [yf&]0  
" ? t@Y  
--修理装备 8 DE%ot  
function API_CopyTable(original) "O j2B|:s&  
    local copy = {} 3El5g0'G  
    for key, value in pairs(original) do }6#u}^gy  
        if type(value) == "table" then B9Y*'hmI  
            copy[key] = API_CopyTable(value) -|aNHZr  
        else ZclZD{%8J  
            copy[key] = value )/_T`cN  
        end pXBlTZf  
    end [23F0-p  
    return copy  #:st>V_h  
end F4`5z)<*  
修衣服 = "0,4" --衣服,头盔 ;*=MI/"N  
修武器 = "1" "Nlw&+ c7  
修项链 = "3" x;L.j7lzA;  
修手镯 = "5,6" g9K7_T #W  
修戒指 = "7,8" --左戒指 右戒指 i<uWLhgh1$  
function API_Repair(npcName, itemPos) 4~ YPLu  
    local npcId = API_GetNpcIdByName(npcName) >t Ll|O+  
    local tempData = ssr.getEquipData() Pe<}kS m4  
    local tobeRepair = {} 9u2Mra  
    for k, v in pairs(tempData) do ->29Tns  
        if string.find(itemPos, tostring(v["Where"])) and v["Dura"] ~= v["DuraMax"] then _(.,<R5  
            local tmp = { rW<sQ0   
                Name = v.Name, o6LZ05Z-&  
                MakeIndex = v.MakeIndex, =SqI# v  
                Where = v.Where  J0Ik@  
            } t3b64J[A{  
            table.insert(tobeRepair, tmp) U6M3,"?  
            ssr.TakeOffEquipRequest(v) k~+(X|!5w  
        end nL]-]n;  
    end ~:M"JNcs  
    --脱完 开始修理 5Dv ;-G;  
    for k, v in pairs(tobeRepair) do eTrIN,4  
        local Name = v.Name U9ZWSDs  
        local MakeIndex = v.MakeIndex Z+?V10$  
        local networkCtl = global.networkCtl _J+p[=[L  
        networkCtl:SendMsg(1023, npcId, MakeIndex, 0, 0, Name, string.len(Name)) Pk 6l*+"r<  
    end +o7Np| Ou  
    --开始穿 !W3bHy:C"  
    local function ToDress() 5l ioL)   
        for k, v in pairs(tobeRepair) do FsdxLMwk1  
            ssr.TakeOnEquipRequest(v, v["Where"]) *'&mcEpg  
        end nC;2wQ6aO  
    end A tU!8Z  
    local scheduleID = ssr.PerformWithDelayGlobal(ToDress, 1) WP b4L9<  
    API_CloseNpcTalk() Y Cbt(nmr  
end B}y`E <  
fZ)M Dq  
KNZN2N)wR  
v2tKk^6`(i  
药店={0} +>,4d  
首饰店={19,20,21,22,23,24,26} TtZ '~cGR  
衣服店={10,11,15,16,27,28,62,64} bw\a\/Dw  
武器店={5,6} PIxd'B*MF  
杂货店={3,25,2,30,31} M]JD(  
铁匠铺={43} +zz\*  
书店={4} X\dPQwas M  
--检测背包是否有指定类型物品 zld[uhc>  
function API_IsNeedToStore(StdModes) Np?%pB!Q  
    local function IsNeed(StdMode) 9N kr=/I"P  
        local bagData=ssr.getBagData() O%KP,q&}Y  
        for k,v in pairs(bagData) do "\]NOA*  
            if v.StdMode==StdMode then yS)73s/MrY  
                return true OB{d^e}  
            end lNw8eT~2  
        end Hi{1C"%  
        local EquipProxy = global.Facade:retrieveProxy(global.ProxyTable.Equip) K4V\Jj1l  
        local equip = EquipProxy:GetEquipData() |z`kFil%  
        for k,v in pairs(equip) do Eoo[)V#x{  
            if v.StdMode==StdMode then S3oSc<&2  
                if tonumber(v.Dura)/v.DuraMax < 0.9 then viP.G/(\]  
                    return true G?t<4MT v  
                end #A RQB2V  
            end V&75n.L  
        end (6*CORE   
        return false .*bu:FuDE  
    end @D3Y}nR:  
+U:U/c5Z^  
    for k,v in pairs(StdModes) do }{(dG7G+  
        if IsNeed(v) then 0 kM 4\E n  
            return true +oT/ v3,  
        end JQt Bt2  
    end c[I4'x  
    return false eA$wJ$*   
end 0F495'*A  
l; . _ ?H  
#EO@< > I  
--范围内怪物个数  bool型返回distance yG`J3++ S  
function API_范围内怪物个数(distance, count) >)&]Ss5J  
    local proxyUtils   = requireProxy("proxyUtils") S-$N!G~!  
    local mainPlayerID = global.gamePlayerController:GetMainPlayerID() L/U^1=Wi*O  
    return proxyUtils.checkIsEnoughEnemy(mainPlayerID, count, distance) i#lnSJ08  
end /2n-q_  
--关闭NPC框 S?M'JoYy  
function API_CloseNpcTalk() g{_wMf  
    global.Facade:sendNotification(global.NoticeTable.Layer_NPC_Talk_Close) 'fqX^v5n  
    global.Facade:sendNotification(global.NoticeTable.GuideEventEnded, {name = "GUIDE_END_NPC_TALK_LAYER_CLOSED"}) qkEre  
end ?Bdhn{_  
--无怪随机 z~S(OM@olJ  
function API_无怪随机() *&d>Vk."]  
    local list = global.monsterManager.mMonstersInCurrViewField /ehmy (zL  
    local actors = {} 5a PPq~%  
    for k, v in pairs(list) do _=wu>h&7  
        local actor = {} [vJLj>@  
        actor["mID"] = v:GetID() {-T}"WHg7  
        table.insert(actors, actor); c89+}]mGq  
    end <h*r  
    if #actors < 1 then DLWG0$#!  
        API_UseItem("随机传送石") 1j9R^  
        local aa = API_GetItemCount(1078) `}Of'i   
        if aa < 1 then fnwhkL#8  
            ssr.BuyStoreItemsById(2, 1) FKX+ z  
        end o<Esh;;*nm  
    end ' F)93SwU  
    return #actors !Rq.L  
end R8*z}xy{  
N '8u}WO  
--API_周围怪物数量 E=-ed9({:  
function API_周围怪物数量() '\ MYC8"  
    local list = global.monsterManager.mMonstersInCurrViewField sUCI+)cM3  
    local actors = {} _\d[`7#  
    for k, v in pairs(list) do a+U^mPe  
        local actor = {} *WHQ1geI8  
        actor["mID"] = v:GetID() x?aNK$A~X  
        table.insert(actors, actor); ~6) A/]6  
    end i; qb\  
    return #actors 7O=N78M  
end lhx"<kR 4  
qPn }$1+~  
--API_周围人物数量  参数是 白名单 m>H+ noc^  
function API_视野内敌人(Name, lv) Hd/|f;  
    local list = global.playerManager.mPlayersInCurrViewField uX!5G:x]  
    local myName = global.gamePlayerController:GetMainPlayer():GetName() d'oh-dj %^  
    local actors = {} s#8mD !T|  
    local names = myName .. "," .. Name J|uxn<E<>  
    for k, v in pairs(list) do R 2{kS  
        local actor = {} 95wi~ ^^  
        actor["mID"] = v:GetID() >{seaihK  
        actor["mName"] = v:GetName() B=>VP-:  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] V>$A\AWw  
        --local myName=global.gamePlayerController:GetMainPlayer():GetName() r~q(m>Ct6  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then u\jQe@j '  
            table.insert(actors, actor); - kGwbV}  
        end n0ZrgTVJ  
    end qy9RYIfZ  
    return #actors @%oHt*u  
end #{m~=1%;Ya  
_i/x4,=xv  
_uYidtxo=  
--自动捡 hyHeyDO2  
API_NoBodyPickEnable=true r@O5{V  
uuD|%-Ng  
--捡取物品白名单 %OIJ.  
API_MyPlayerNames = "我不是药神," tRl01&0S  
Y#/mE! &  
--全图捡 TbUouoc  
API_MapPickEnable = true xF#'+Y  
--自动存 .~nk' m  
API_InStoreEnable=false y:m ;_U,%c  
API_InStoreItems="" THVF(M4v  
--自动扔 R/_bk7o]H  
API_ItemDropEnable=false !R 2;]d*  
--自动用 o4^|n1vN  
API_ItemKeepCountEnable=true ;ewqGDe'3  
--自动领取 17 k9h?s*  
API_GetMailItemEnable=false Sj[iKCEKtv  
--自动买回城石 tyW5k(>  
API_BuyStoneEnable=false B2R^oL' }  
API_RecoveryItemMaxMoney=1000000 y DE0qUO  
--地图 >-%}'iz+  
API_PreMapName="盟重省" ]g3RVA%\l  
--开关 SJ4+s4!l <  
API_TimerEnable=true 3tt3:`g  
HGwSsoS  
API_TimerEnable1s=true **D3.-0u&  
API_TimerEnable10s=true Az`c? W%  
--1S定时器 K1gZ>FEY|N  
function API_AutoSchedule1s() FQ3{~05T  
    if GET_GAME_STATE() == "world" and API_TimerEnable1s then RZ6[+Ygn  
        --自己设置的自动捡 A"V($:>U  
        --API_PickItems() I: L}7uA[t  
        --系统自动捡 MJzY|  
        if API_NoBodyPickEnable then =o!1}'1}}  
            if API_IsInCurrViewField(API_MyPlayerNames) then 9W7 ljUg  
                API_OpenGroupPick(false) Bi dTrO  
                --release_print("来人,关自动捡") MXsCm(  
                --API_RunAway() --逃跑 $ #*";b)QY  
                --API_UseItem3Second("回城石") (2SmB`g   
            else _x2i=SFo*$  
                API_OpenGroupPick(true) Mur)'  
                API_PickItems() #Ns]l<  
                --release_print("无人,开自动捡") *\n-yx]  
            end :pp@x*uNP  
        end ~ \{a< -R  
    end YV{^2)^  
end Ue=Je~Ri;9  
--10s定时器 `hVi!Q]*P  
function API_AutoSchedule10s() w |k?2 ?&  
    if GET_GAME_STATE()=="world" and API_TimerEnable then C-}@.wr(  
        --自动扔 Q| 6lp  
        if API_ItemDropEnable then EZY <k#  
            API_DropItemKeep("回城卷",2) 4eRV?tE9  
        end -PG81F&K  
^D%hKIT  
        --自动组队 ld7B!_b<  
    if ssr.GetCurMapData().mapName == "石墓二层" or ssr.GetCurMapData().mapName == "石墓三层" or ssr.GetCurMapData().mapName == "地牢一层西" then ;UAi>//#   
        API_InviteJoinTeam() O-=~ Bn _  
        API_TeamApplyUpdate() --允许所有邀请 \C&[BQ\  
    end e2dg{n$6"  
fHLt{!O  
        --自动用消耗品 7eR%zNDa  
        if API_ItemKeepCountEnable then Z)7|m  
            if API_GetItemCount("强效金创药") > 1 then C3]"y7  
                API_UseItem("强效金创药") 4ZX6=-u^  
            end &>xd6-  
            if API_GetItemCount("强效魔法药") > 1 then (v)/h>vS  
                API_UseItem("强效魔法药") w<P$)~6  
            end Fcz}Gs4  
            if API_GetItemCount("太阳水") > 1 then rP7[{'%r  
                API_UseItem("太阳水") :;g7T-_q  
            end 4pJ #fkc^  
            if API_GetItemCount("魔法药(中量)") > 7 then vT&) 5nN  
                API_UseItem("魔法药(中量)") auai@)v6  
            end [wO|P{8\"  
            if API_GetItemCount("魔法药(中量)") < 1 then na4^>:r~  
                API_UseItem("魔法药(中)包") PsMp &~^  
            end *M]@}'N  
            if API_GetItemCount("金创药(中量)") > 1 then Sc/\g  
                API_UseItem("金创药(中量)") }t FRl  
            end Qf .ASC   
            if API_GetItemCount("护身符(大)") < 1 then HPus/#j'+  
                API_UseItem("回城卷") v] ?zG&Jh  
            end "G[yV>pxv  
            if API_GetItemCount("魔法药(中量)") < 1 and SL:GetMetaValue("MAP_NAME") ~= "盟重省" and API_GetItemCount("魔法药(中)包") < 1 then %`# HGji)  
                API_UseItem("回城卷") kR !O-@GJ]  
            end 6SqS\ 8  
            if SL:GetMetaValue("HP") < 30 and not SL:GetMetaValue("IN_SAFE_AREA") then l2*o@&.  
                API_UseItem("回城卷") A hCqQ.O71  
            end XZ&cTjNB&  
        end (X3}&aLF  
JnY.]:  
        if API_GetMailItemEnable then (oxMBd+n1  
            global.networkCtl:SendMsg(global.MsgType.MSG_CS_EMAIL_GET_REQUEST, 2) I" hlLP  
            global.Facade:sendNotification(global.NoticeTable.Layer_Enter_Current) i>aIuQ`pe  
        end 5{Oq* |  
    end t9\}!{<s  
end )s~szmJoVD  
}HKt{k&$  
--定时器 v(`9+*  
function API_TimerStart() Pl\r|gS;  
    --1S定时开关 Oj,v88=  
    if API_AutoScheduleID1s == nil then !K%8tr4   
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) [a[.tR38e  
    else buu /Nz$  
        ssr.UnSchedule(API_AutoScheduleID1s) y7ZYo7avg  
        API_AutoScheduleID1s = ssr.Schedule(API_AutoSchedule1s, 1) 4c' F.0^  
    end ec sQshR  
    --10S定时开关 @km@\w  
    if API_AutoScheduleID10s == nil then 1va~.;/rG  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) lvd `_+P$  
    else m5_  
        ssr.UnSchedule(API_AutoScheduleID10s) b9Mp@I7Q-  
        API_AutoScheduleID10s = ssr.Schedule(API_AutoSchedule10s, 10) >|1$Pv?  
    end _g2"D[I%  
end G&z^AV  
function API_IsInCurrViewField(names, level) t}wwRWo2?f  
    local lv = level or 0 dZ,IXA yB  
    local nameList = names or "" @9e}kiW  
    local list = global.playerManager.mPlayersInCurrViewField xa[)fk$6  
    local actors = {} o FS2*u  
    for k, v in pairs(list) do oB$c-!&  
        local actor = {} p&$O}AX|  
        actor["mID"] = v:GetID() &~KAZ}xu  
        actor["mName"] = v:GetName() uefrE53  
        actor["mLv"] = (v.GetLevel and { v:GetLevel() } or { 0 })[1] pdySip<  
        if not string.find(names, actor["mName"]) and tonumber(actor["mLv"]) > lv then E'cI}q  
            table.insert(actors, actor); .gclE~h.  
        end oiTSpd-  
    end A:4?Jd>  
    if #actors > 0 then NyR,@n1  
        return true [e f&|Pi-  
    else k~XDwmt;  
        return false X8\UTHT& 0  
    end { u %xc"0y  
end '',g}WvRwe  
Ial"nV0>0  
--打开组捡 ^5n#hSqZ=M  
function API_OpenGroupPick(isOpen) %:!ILN  
    local GameSettingProxy = global.Facade:retrieveProxy(global.ProxyTable.GameSettingProxy) 2)MX<prH  
    local count = 0 NA!?.zn  
    for key, value in pairs(GameSettingProxy._pickConfig) do ;-Ki `x.oJ  
        count = count + 1  Jq*Q;}n  
    end @:Emmzucv|  
    local function SetGroup(pickgroup) ' +f(9/  
        for i = 1, count do dJF3]h Y  
            GameSettingProxy:SetPickGroupValue(i, pickgroup) E"zC6iYZ;  
        end {` ByZB  
    end hlBMRx49  
    if isOpen then :ggXVwpe  
        local pickgroup = { 1, 1, 1 } +.-g`Vyz*  
        SetGroup(pickgroup) T$"s w7<  
    else I|<`Er-;58  
        local pickgroup = { 1, 1, 0 } ^jE8 "G*  
        SetGroup(pickgroup) jR2^n`D  
    end O~#A )d6  
end 'm TQ=1  
+yI2G! $T9  
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